Skip to content

Skyborn Guide

Game Guide

Everything you need to explore Skyborn — islands, combat, crafting, trading, and more. Use the sidebar to jump to any topic.

Cuenta e Identidad

Cómo funciona el inicio de sesión, qué es la puerta $SKY, y cómo se guarda tu progreso.

Wallet Sign-In

Skyborn uses your wallet as your identity. Click Play, pick a wallet (MetaMask, Rabby, etc.), and sign a one-time challenge message. This proves you own the wallet — it never moves any funds or costs gas.

  • Your wallet address = your account.
  • Two browser tabs on the same wallet = the same account (the first session is disconnected).
  • Incognito or a different browser = a fresh wallet = a different account.

The $SKY Island Gate

Looking around the lobby is free. To claim your own sky island and start the full game loop, you spend ~$1 in $SKY tokens (one time). This unlocks:

  • Your personal island (gathering, building, crafting, cooking)
  • Equipment, stats, and combat access
  • The player market and all economy features

What Gets Saved

All progress is stored server-side — you can close the browser and come back any time:

  • Island layout, buildings, resources
  • Inventory, equipment, upgrade tiers
  • Class, level, stats, skills
  • Gold balance
  • Daily quest progress, buff timers, leaderboard records

Stay Safe

  • Never share your wallet seed phrase. Skyborn will never ask for it.
  • Sign-in is just a signature — no transaction, no approval popup.
  • On-chain features ($SKY purchase, market escrow) always show a clear transaction prompt in your wallet before anything moves.

Tu Primera Sesión

Qué pasa después de iniciar sesión — el tutorial, primeras acciones y qué evitar al inicio.

Spawning In

After choosing your class and picking a nickname, you land on your island. The guided tutorial walks you through the basics in 10 steps:

  1. Equip your wooden axe and pickaxe
  2. Chop a tree (hold E near it)
  3. Mine a stone node
  4. Build the Cauldron at your tent
  5. Plant a seed in the garden
  6. Harvest your crop
  7. Cook food at the Cauldron
  8. Pack food into your combat loadout
  9. Use the portal to travel to Sky City
  10. Accept a quest and fight your first boss
  • Gather everything — trees and stones respawn on cooldowns, so keep cycling them.
  • Build the Cauldron first (1 wood + 1 stone) — it unlocks cooking, which gives you healing food for combat.
  • Plant seeds immediately — garden plots grow in real time (2 minutes), so start early.
  • Pick your loadout before entering combat — you can carry up to 3 food items that auto-heal you during boss fights.

What to Avoid Early

  • Don’t rush the Boss Gate without food — you’ll get knocked out and wait 2 minutes.
  • Don’t sell your only weapon or tools at a vendor — you need them to progress.
  • Don’t spend Gold on island growth before you have solid gear — combat upgrades pay off faster.

Tip: The Free First-Boss Revive

Your very first boss attempt gives you a free revive on knockout. Use it to learn the fight without risk.

Controles

Movimiento, interacción, controles de cámara y atajos de teclado.

Movement

  • Click anywhere on the map to walk there (pathfinding).
  • Your character auto-paths around obstacles.

Interaction

  • E — interact with the nearest object (tree, stone, building, NPC, portal).
  • Click a building or NPC directly to open its menu.

Camera

  • Mouse wheel or +/− buttons — zoom in/out on the island and lobby maps.
  • The camera follows your character; zooming adjusts the viewport around you.

Combat (Wildlands)

  • Click a mob to target it.
  • Number keys (1–4) — activate your skills (when unlocked).
  • E — quick-eat food from your bag to heal.

UI Shortcuts

  • Character panel is always visible on the right — equipment, inventory, stats.
  • Drag & drop items between inventory and equipment slots to equip/unequip.
  • Click an empty equipment slot to see the best item you own for that slot, with an EQUIP button.

Mobile

Touch controls work the same way — tap to move, tap objects to interact, pinch to zoom. The UI adapts to smaller screens automatically.

Tu Isla

Tu isla flotante personal — qué es, cómo está organizada y cómo salir.

What Is Your Island?

Every player owns a floating sky island. It’s your personal base where you gather resources, build crafting stations, tend a garden, cook food, and manage your gear. Nobody else can visit or modify it — it’s yours alone.

Layout

The island uses a three-column layout:

  • Left column — BUILD menu (place buildings), resource counts, Gold balance
  • Centre — the zoomable map showing your island grid (grass platform over sea)
  • Right column — character panel (equipment, inventory, stats, loadout)

The Portal

A portal sits in the top-right corner of your island. Walk to it and press E to travel to Sky City (the lobby), where you’ll find vendors, the boss gate, the player market, the Wildlands entrance, and other players.

You can return to your island at any time via the lobby portal.

Starting Size

Your island starts as an 8×8 grass platform floating on the sea. You can grow it over time (see Growing Your Island) up to a maximum of 24×24.

Offline Progress

Resource nodes (trees, stones) respawn based on real time. If you log out and come back later, anything whose cooldown has passed will be ready to harvest again.

Recolección

Cómo recolectar árboles y piedras — herramientas, tiempos de espera, rendimientos y semillas.

How Gathering Works

Walk next to a tree or stone node and press E (or click it). A progress bar appears — once it fills, you receive the resource and XP. The node then goes on cooldown before it can be harvested again.

Tool Tiers

Your gathering speed depends on the tool you own (equipped OR in your bag):

Tool Gather Time (tree) Gather Time (stone)
Wooden axe / pickaxe 3.0s / 4.0s
Stone axe / pickaxe 1.8s / 2.4s
Metal axe / pickaxe Fastest

You start with a wooden axe and pickaxe. Craft upgrades at the Forge.

Cooldowns

  • Tree — 30 seconds between harvests
  • Stone — 45 seconds between harvests

Cooldowns tick in real time, even while you’re offline.

Yields

Each harvest gives:

  • Tree — 1 wood + 8 XP
  • Stone — 1 stone + 10 XP

With the Yield buff active (+1 gather), you get 2 per harvest instead of 1.

Seed Drops

Trees have a 20% chance to drop a vegetable seed when chopped. Seeds are how you start farming — plant them in your garden to grow crops for cooking.

Level-2 Gathering Gate

Some nodes in the Wildlands (the combat zone) require a level-2 gathering tool to harvest. Upgrade your tools at the Forge before venturing out.

Construcción

Estaciones de fabricación, el centro Tienda, costos y requisitos de nivel de isla.

The Home Tent

Your tent sits at the centre of the island. Click it to open the build menu with two tabs:

  • BUILD — place new crafting stations
  • GROW — expand your island (see Growing Your Island)

Crafting Stations

Station Cost Island Level Required What It Does
Cauldron 1 wood + 1 stone 1 Cook food from harvested crops
Garden 15 wood + 10 stone 1 Plant seeds, grow and harvest vegetables
Forge 50 stone 3 Craft weapons, armor, shields, and tools
Carpentry 60 wood + 20 stone 4 Craft wooden items, class gear, and materials

Stations that require a higher island level show “NEED LVL N” and are greyed out until you grow your island enough.

Placing Buildings

After selecting a station from the BUILD tab, click an empty grass tile to place it. Buildings take up space and have collision — your character walks around them.

The Cauldron (Cooking)

The Cauldron combines crops into food:

  • Veg Stew — 2 vegetables = +50 HP heal

Food goes into your inventory. Pack it into your loadout (up to 3 slots) before combat — it auto-heals you when your HP drops below 40%.

The Garden

  • 4 planting plots per garden
  • Plant a seed → wait 2 minutes (real time) → harvest for 2 vegetables + 15 XP
  • Harvesting has a 25% chance to return a seed, so you never fully run out

The Forge

Craft tools (stone/metal axe and pickaxe), weapons (class-specific), armor, and shields. Higher-tier recipes unlock as you level up and gather rarer materials.

Carpentry

Craft wooden items, class set pieces, and refined materials. The Carpentry also has a MATERIALS tab for processing raw drops into crafting components.

Seed Exchange (Cauldron)

At the Cauldron, you can convert 20 tree saplings into 1 vegetable seed if you’re running low. Saplings drop from trees and have no other use.

Expandir tu Isla

Cómo expandir tu isla, el modo decoración y el tamaño máximo.

How Growth Works

Open your tent and go to the GROW tab. Each growth level adds one ring of tiles on every side of your island, increasing it by 2 in each dimension.

Island Level Size Gold Cost
1 (start) 8×8
2 10×10 100 Gold
3 12×12 200 Gold
4 14×14 300 Gold
5 16×16 400 Gold
100 × level
Max 24×24

Each growth adds a new stone node on the freshly revealed land. Your existing buildings and nodes stay in place — new coast tiles appear around the edges.

Requirements

  • You must not be knocked out to grow your island.
  • You need enough Gold to pay the cost.

Decoration Mode

Press the MOVE button next to the zoom controls to enter decoration mode:

  1. The camera zooms out to show your whole island with a tile grid overlay.
  2. Your character freezes in place.
  3. Click any building or node to pick it up — it becomes a ghost that follows your cursor.
  4. Click an empty tile to place it there.
  5. Press EXIT to leave decoration mode.

Rules:

  • The portal cannot be moved (it stays pinned to the top-right corner).
  • Objects can only be placed on empty grass tiles (not coast, not occupied).
  • All moves are validated server-side.

Why Grow?

  • More space for buildings and future stations
  • Higher island level unlocks crafting station placement (Forge at L3, Carpentry at L4)
  • Ore nodes appear at island level 5+
  • Aesthetics — arrange your island however you like with decoration mode

Clases

Caballero, Arquero y Mago — estadísticas base, pasivas y líneas de armas.

Choosing a Class

On your first login, you pick one of three classes. This is permanent — it determines your stat spread, weapon line, skills, and which gear you can equip.

Knight

The frontline tank. High Strength and Stamina, low magic.

STR ACC INT STA Base Power
8 3 1 8 20
  • Weapon line — Swords (stone sword, metal sword, class knight weapons)
  • Passive — Reduced damage taken (planned)
  • Playstyle — High HP pool, strong melee hits, survives boss AoE

Ranger

The precision striker. High Accuracy, balanced Speed.

STR ACC INT STA Base Power
4 9 2 5 18
  • Weapon line — Bows (stone bow, metal bow, class ranger weapons)
  • Passive — Increased crit chance (planned)
  • Playstyle — Consistent damage, critical hits scale well with upgrades

Mage

The spell caster. High Intelligence, glass cannon.

STR ACC INT STA Base Power
1 3 10 4 16
  • Weapon line — Wands (stone wand, metal wand, class mage weapons)
  • Passive — AoE cooldown reduction (planned)
  • Playstyle — Highest skill damage, lowest base HP — relies on food and buffs to survive

What Doesn’t Change

All three classes can:

  • Gather, build, craft, and cook equally
  • Access the same islands, lobby, vendors, and market
  • Party with any other class in co-op bosses
  • Wear universal gear (leather set, stone armor)

Class-Specific Gear

Each class has a dedicated armor set (helm, armor, boots, shield) that only they can equip. These are crafted at the Forge/Carpentry and provide the strongest stat bonuses for their archetype.

Nivelación y Estadísticas

Fuentes de XP, asignación de estadísticas, Poder, HP y cómo suben las habilidades.

Gaining XP

Almost everything you do grants experience:

Activity XP
Chop a tree 8
Mine a stone 10
Harvest a crop 15
Cook food 20
Craft an item 25
Kill a Wildlands mob Varies by mob level
Win a boss fight Boss EXP (split in co-op by damage share)

The XP buff (+25%) multiplies all sources while active.

Level-Up Curve

Each level requires more XP than the last:

XP to next level = 100 x (current level)^1.5

Early levels come fast; later levels require real commitment.

Stat Points

Every level-up grants +1 unspent stat point. Open your character panel and allocate it to one of four stats:

Stat What It Does
STR (Strength) Increases Power (melee damage)
ACC (Accuracy) Increases Power + crit chance
INT (Intelligence) Increases Power (spell damage)
STA (Stamina) Increases max HP (+10 HP per point)

All four stats contribute to Power regardless of class, but each class benefits more from their primary stat through weapon scaling.

Derived Stats

Your combat effectiveness comes from two derived values:

  • Power = Base Power + 2 x (STR + ACC + INT + STA) + 10 x weapon tier + 8 x armor tier
  • Max HP = 50 + 10 x STA

Equipped gear adds to your stats before these formulas calculate, so upgrading equipment is as impactful as leveling.

Skills

Each class has combat skills usable in the Wildlands:

  • Skills cost mana to cast (mana regenerates over time)
  • Each skill has a cooldown between uses
  • Skills gain levels with use — higher skill level = stronger effect
  • Max skill level is capped

Invest in skills that match your playstyle — AoE for farming mobs, single-target for lair bosses.

Crit Chance

Accuracy contributes to critical hit chance, capped at 50%. Crits deal bonus damage in Wildlands combat and boss fights.

Equipamiento

Ranuras de equipo, niveles de armadura, dónde obtener cada pieza y cómo funcionan las mejoras.

Equipment Slots

Your character has 6 gear slots:

Slot What Goes There
Helm Head armor (leather, class set)
Armor Body armor (stone, leather, metal, class set)
Legs Leg armor (leather, class set)
Boots Footwear (leather, class set)
Left Hand Shield (bone, spirit, class)
Right Hand Weapon (class-specific)

Plus two Gathering slots (axe and pickaxe) that speed up resource collection.

Gear Tiers

Equipment progresses through distinct tiers:

Tier Source Example
Wooden Starting gear Wooden axe, wooden sword
Stone Forge crafting (wood + stone) Stone sword, stone armor
Leather Carpentry (leather + planks) Leather helm, boots, armor
Class Set Forge/Carpentry (class materials) Knight helm, ranger boots
Metal Forge (metal ore, island L4+) Metal sword, metal armor

Higher tiers give more stat bonuses and increase your Power/HP through the armor tier multiplier.

How to Equip

  • Drag an item from your inventory to the matching slot.
  • Click an empty slot to see your best available item with a one-click EQUIP button.
  • Drag a worn item to your bag to unequip it.

Equipping is instant — no delay, no cost.

Stat Bonuses from Gear

Every piece of equipped gear grants attribute bonuses:

  • Weapons — +1/+3/+5 to your class’s primary stat (wooden/stone/metal)
  • Stone armor — +2 STA
  • Metal armor — +3 STA
  • Leather set — +1 STA (helm), +1 STA +1 ACC (armor), +1 ACC (boots)
  • Shields — +2 STA (bone) or +2 INT (spirit)
  • Class sets — strongest bonuses, class-locked

These flow into your Power and Max HP calculations.

Scroll Upgrades (+1 to +6)

Any equippable item can be upgraded with scrolls:

  • Buy scrolls from the Boss Trader using artifacts
  • Each tier has a success chance: +1 (100%) → +2 (90%) → +3 (75%) → +4 (55%) → +5 (45%) → +6 (30%)
  • Failure at +5 drops the item one tier; failure at +6 destroys the item
  • A Blessed Scroll protects against destruction on +5/+6 attempts
  • Successful upgrades add random affixes (bonus stats) on top of the base bonuses

Upgraded items show their tier in the name (e.g. “Stone Sword +3”) and gain rarity colour upgrades in tooltips.

Where to Get Gear

Source What You Get
Starting kit Wooden axe + pickaxe
Forge Stone/metal weapons, armor, tools
Carpentry Leather set, class set pieces, materials
Vendors Buy stone weapons, class gear (Gold)
Player Market Any tradeable item from other players
Boss drops Artifacts (sell for Gold to buy gear)

Pestañas de la mochila

Tu mochila empieza con una pestaña. Tres más se desbloquean con Oro - 1.000 → 10.000 → 100.000 - y cada una añade una página completa de espacios. Un sumidero de Oro a largo plazo para acaparadores y comerciantes del mercado.

Tierras Salvajes

Cómo entrar a la zona de combate, combate tab-target, tipos de mobs, botín y consejos.

What Are the Wildlands?

The Wildlands is a shared open combat zone accessible from Sky City. It’s where you fight mobs, earn materials, level up skills, and find dungeon entrances. Unlike boss fights, combat here is real-time and skill-based.

How to Enter

Walk to the Wildlands Gate in Sky City and press E. You’ll be placed in an instance with up to 25 other players. Each instance runs independently — if one is full, a new one is created.

Combat System

The Wildlands uses tab-target combat:

  1. Click a mob to target it — a highlight appears around it
  2. Your character auto-attacks at melee/ranged range (depending on class)
  3. Use skills (1–4) for burst damage, stuns, heals, or AoE
  4. Press E to quick-eat food from your bag when HP is low
  5. Kill the mob to collect loot and XP

Mob Behaviour

  • Aggressive mobs (red aggro radius) attack on sight — stay clear until you’re ready
  • Leash range — mobs return to their spawn and heal if you pull them too far
  • Mobs respawn on a timer after death (40s to 80s depending on type)

Damage Types & Weaknesses

Each mob resists one damage type (×0.5) and is weak to another (×1.6):

  • Melee — Knight attacks
  • Ranged — Ranger attacks
  • Magic — Mage attacks

Matching your class to a mob’s weakness makes fights significantly faster.

Loot

Mobs drop crafting materials (Monster Hide, Beast Fang, Spirit Essence), boss keys, and food. They do NOT drop artifacts — those are boss-exclusive.

Sell materials at the Boss Trader in Sky City for Gold, or use them to craft gear.

Tips

  • Bring cooked food — you’ll need to heal between pulls
  • Target mobs weak to your class first
  • Watch for the lair entrances (watchtower, hut, shrine) — they lead to instanced dungeons
  • If you die, you get knocked out and return to the lobby with a 2-minute timer
  • Level-2 gathering nodes in the Wildlands require upgraded tools

Jefes

La puerta de jefes, sistema de grupo, costos de llaves, tiers y mecánicas de combate.

Boss Overview

Bosses are co-op team fights — the primary endgame content. You enter through the Boss Gate in Sky City, form or join a party (1–5 players), and fight together in a turn-based arena.

How to Enter

  1. Walk to the Boss Gate in Sky City
  2. Choose Create (pick a boss + max party size) or Join an open lobby
  3. In the waiting room, equip food in your loadout and review your party
  4. The host clicks Start (or it auto-starts when full)

Boss Tiers

Bosses are divided into three tiers of five:

  • Tier I (bosses 1–5) — levels 1–5, entry-level co-op
  • Tier II (bosses 6–10) — levels 7–15, mid-game challenge
  • Tier III (bosses 11–15) — levels 18–30, full-party endgame

Each tier requires its own key to enter (consumed per player on join, refunded if you leave before the fight starts).

Combat Mechanics

  • Turn-based single strikes — players and the boss alternate attacks
  • Shared boss HP pool — everyone’s damage contributes
  • Boss damage split by √(alive players) — bigger parties take less per head
  • Food auto-heals when your HP drops below 40%
  • Enrage timer — after a set number of turns, the boss goes berserk (skill every turn at ×1.5 damage)
  • Boss miss chance — 15% of boss attacks miss

Rewards

On victory, rewards are split by damage contribution:

  • EXP — boss XP pool divided by share
  • Artifacts — Ember Shards, Ancient Relics, Boss Cores (rolled per the drop table)

Artifacts sell at the Boss Trader for Gold, or fuel upgrade scrolls and raid buffs.

The Full Boss Ladder

NameTierLvlHPDmgEXPKey CostDrops
Mossback GolemI140020601× Tier I KeyShard ×0+40%
Cinder WyrmI2420271102× Tier I KeyShard ×0+60%
Stone WardenI3550201702× Tier I KeyShard ×0+80%
Frost TyrantI4480542603× Tier I KeyShard ×1, Relic 30%
VoidmawI5660663804× Tier I KeyShard ×1+30%, Relic 50%
StormcallerII71,000605201× Tier II KeyShard ×1+50%, Relic 60%, Core 10%
SkybreakerII9900747502× Tier II KeyShard ×1+70%, Relic 80%, Core 20%
Gale ReaverII111,600901,1002× Tier II KeyShard ×2, Relic ×1, Core 30%
Bloodbrood QueenII131,5001251,4503× Tier II KeyShard ×2+40%, Relic ×1, Core 40%
Void EmpressII152,3001151,9004× Tier II KeyShard ×2+60%, Relic ×1+50%, Core 50%
Venom WyrmIII182,1001552,5001× Tier III KeyShard ×2+80%, Relic ×1+60%, Core 60%
Magma ColossusIII213,4001353,2002× Tier III KeyShard ×3, Relic ×2, Core 70%
Night AdmiralIII242,8001904,1002× Tier III KeyShard ×3+40%, Relic ×2, Core 80%
Frostbrood QueenIII273,3001755,2003× Tier III KeyShard ×3+70%, Relic ×2+50%, Core 90%
Astral MatriarchIII304,5002306,5004× Tier III KeyShard ×4, Relic ×3, Core ×1+50%

Tips

  • Bring a full loadout of food (3 slots) — auto-heal keeps you alive through AoE
  • Party up for Tier II+ — at-level solo is designed to lose (enrage timer)
  • Higher bosses drop more and rarer artifacts — push as high as your gear allows
  • Boss keys drop from Wildlands mobs and can be crafted at the Key Forge

Guaridas

Mazmorras instanciadas — tres entradas, pisos temáticos, jefes de guarida y mobs únicos.

What Are Lairs?

Lairs are instanced multi-floor dungeons found within the Wildlands. Each has themed mobs, progressively harder floors, and a solo boss at the end. They use the same combat system as the overworld but in enclosed spaces.

The Three Lairs

Logger’s Hut (Stone Golems)

  • Entrance: Hunter’s outpost door in the Wildlands
  • Mobs: Stone Golem (L12), Runic Golem (L14)
  • Boss: Golem Overlord (L15) — solo floor in the cellar
  • Resist: Melee | Weak to: Magic

Tyrant’s Roost (Orc Warband)

  • Entrance: Ruined watchtower door
  • Floors: 3 (floor 1–2 trash mobs, floor 3 = boss)
  • Mobs: Orc Berserker (L13), Orc Warhound (L12), Orc Veteran (L15)
  • Boss: Orc Berserker General (L17) — solo floor
  • Resist: Ranged | Weak to: Magic

Umbral Altar (Void Cult)

  • Entrance: Nature shrine door
  • Mobs: Void Cultist (L17), Void Zealot (L19)
  • Boss: Cult Hierophant (L22) — at the rune circle
  • Resist: Varies | Weak to: Melee

How Doors Work

Lair doors are bidirectional — you can go in and come back out. When you enter, you spawn at the matching arrival point on the other side. Exits are themed doorways, not portals.

Lair Bosses

Lair bosses are oversized versions of the regular mobs in that lair (same sprite, bigger). They sit on their own solo floor — no adds, no party. They reward:

  • Materials (Spirit Essence, Beast Fang) — generous drops
  • Boss Keys — guaranteed 1–2
  • XP — high reward for the risk

Note: Lair bosses do NOT drop artifacts. Artifacts are exclusive to the co-op boss gate.

Tips

  • Clear trash mobs for materials on the way to the boss
  • Bring food — there’s no healing between floors
  • Mages dominate the Logger’s Hut and Tyrant’s Roost (both weak to magic)
  • Rangers shine at the Umbral Altar (cultists resist ranged but the zealots resist magic)
  • If you die in a lair, you’re knocked out and return to the lobby

HP y Knockout

Persistencia de HP, temporizador KO, costo de revivir, regeneración pasiva y curación con comida.

HP Is Persistent

Your current HP is saved on the server and carries across zones. If you leave the Wildlands at half health, you arrive in the lobby at half health. Combat starts from your current HP — there’s no free heal on zone change.

Healing

There are three ways to restore HP:

1. Eat Food (Manual)

Open your inventory and click a food item (Veg Stew, potions) to eat it and heal instantly. In the Wildlands, press E for a quick-eat.

2. Passive Regen

When not knocked out, you regenerate +10 HP every 60 seconds automatically. It’s slow but free.

3. HP Potions (Shop)

Buy potions at the Buffs & Boosts shop in Sky City:

Potion Heal Cost
Small HP Potion 60 HP 50 Gold
Medium HP Potion 150 HP 120 Gold
Big HP Potion 400 HP 250 Gold

Potions work exactly like food — they go in your bag and can be packed into your combat loadout.

Knockout (KO)

When your HP hits 0 (from a boss wipe, Wildlands death, or solo raid defeat), you’re knocked out:

  • A full-screen KO overlay appears (greyed character, countdown timer)
  • You cannot move, enter combat, gather, craft, or cook
  • The timer lasts 2 minutes (120 seconds)

Revive

You can skip the KO timer by paying 100 Gold for an instant revive. This:

  • Clears the KO state immediately
  • Restores you to full HP

If you wait out the timer naturally, you come back at low HP (must eat food or wait for regen).

Combat Loadout

Pack up to 3 food/potion items into your loadout before combat. During boss fights, food auto-heals you when your HP drops below 40%. In the Wildlands, use E to eat manually.

First-Boss Free Revive

Your very first boss fight includes a free revive — no Gold cost if you lose. This lets new players learn the fight mechanics without penalty.

Habilidades

Sistema de maná, habilidades de combate por clase, tiempos de espera y nivelación de habilidades.

How Skills Work

Each class has 3 combat skills usable in the Wildlands. Skills cost mana to cast and have cooldowns between uses.

  • Mana regenerates over time while in the Wildlands
  • Skills fire instantly on keypress (1–4) if off cooldown and you have enough mana
  • Each skill scales with your class’s primary stat (Strength, Accuracy, or Intelligence) plus your total Power

Skill Types

Type Description
Melee Close-range single-target strike
Ranged Long-range single-target shot
AoE Area damage around the target
Heal Restore HP to self or ally
Stun Light damage + freezes the target
Aggro Forces a mob to attack you (tank utility)

Skill Leveling

Skills gain levels through use:

  • Max level: 3
  • Level 1: base damage (×1.0)
  • Level 2: ×1.35 damage/effect
  • Level 3: ×1.70 damage/effect

Higher skill levels make a significant difference — use your skills actively to level them up.

Skills by Class

Knight

SkillTypeCooldownManaScales With
Heavy StrikeMelee4s20Strength
Shield BashMelee8s30Strength
TauntAggro10s25Strength

Ranger

SkillTypeCooldownManaScales With
Power ShotRanged5s25Accuracy
Rapid FireRanged9s35Accuracy
Stun ShotStun8s30Accuracy

Mage

SkillTypeCooldownManaScales With
FireboltRanged4s25Intelligence
Frost NovaAoe10s40Intelligence
Healing LightHeal5s30Intelligence

Tips

  • Knights — Heavy Strike is your bread and butter; save Shield Bash for emergencies; Taunt is key for protecting squishier allies in group play
  • Rangers — Power Shot for consistent damage; Rapid Fire when you have a safe window; Stun Shot buys time to heal
  • Mages — Firebolt is your fast nuke; Frost Nova for groups of mobs; Healing Light keeps you alive solo or supports allies

Fabricación

Estaciones de fabricación, procesamiento de materiales y líneas de equipo por clase.

Crafting Stations

All crafting happens at stations on your island:

Station What It Makes
Forge Weapons, armor, shields, tools
Carpentry Leather gear, class set pieces, refined materials
Cauldron Food (Veg Stew)

Each station has category tabs to organize recipes.

Material Tiers

Raw materials drop from Wildlands mobs and are processed into crafting components:

Raw Drop Source Refined → Refined →
Monster Hide All mobs Cured Hide → Wild Pelt → Primal Hide
Beast Fang Orcs, Lizards Honed Fang → Fang Totem → Warfang Relic
Spirit Essence Casters, Golems Spirit Shard → Greater Spirit Shard → Astral Shard

Each refinement step consumes multiple of the previous tier — refining is the material sink that keeps economy flowing.

Gear Lines

Universal (Any Class)

  • Stone tools — Stone Axe, Stone Pickaxe (Forge, wood + stone)
  • Stone armor — Stone Armor (Forge, 40 stone)
  • Leather set — Helm, Armor, Boots (Carpentry, leather + planks)
  • Shields — Bone Shield, Spirit Shield (Forge/Carpentry)

Class Sets (Class-Locked)

Each class has a full 4-piece set (helm, armor, boots, shield) craftable at the Forge and Carpentry using class-specific materials:

  • Knight — Heavy plate (STR/STA focused)
  • Ranger — Studded leather (ACC focused)
  • Mage — Enchanted cloth (INT focused)

Endgame Tiers

Three tiers of increasingly powerful class gear:

Tier Materials Required Power Level
Iron Tier 1 refined materials Mid
Rune Tier 2 refined materials High
Astral Tier 3 refined materials (all lines) Highest

Astral gear requires materials from ALL three class lines — you’ll need to trade with other players or farm multiple mob types.

Metal Weapons

The strongest universal weapons (metal sword/bow/wand, +5 to class stat) require metal ore from island level 4+ and are forge-only. No vendor sells them.

Tips

  • Crafting gives 25 XP per item — a meaningful leveling source early on
  • Check vendor prices before crafting — some pieces are cheaper to buy with Gold
  • Refine materials at Carpentry (MATERIALS tab) before vendoring — refined mats sell for more
  • Astral-tier items are the endgame BIS (best in slot) and worth selling on the player market

Vendedores

Puestos de venta especializados, qué vende y compra cada uno, y reglas de precio.

Vendor System

Sky City has specialized vendor stalls along the plaza. Each stall only trades items in its category — you can’t sell a weapon at the armor shop.

The Four Stalls

Weapon Forge

  • Sells: Stone Sword (600 Gold), Stone Bow (600 Gold), Stone Wand (600 Gold)
  • Buys: Any weapon (at ~40% material value)
  • Class filter: You only see weapons for your class

Armor Forge

  • Sells: Class set pieces (Helm 400, Armor 700, Boots 400, Shield 550 Gold)
  • Buys: Any armor/shield piece
  • Class filter: You only see your own class’s gear

Boss Trader

  • Sells: Upgrade scrolls (paid in artifacts, not Gold)
    • Weapon Scroll = 10 Ember Shards
    • Armor Scroll = 5 Ancient Relics
    • Blessed Scroll = 5 Boss Cores
  • Buys: Artifacts for Gold (Shard 15, Relic 40, Core 100 Gold)
  • Also buys: Mob-loot materials (Hide 3, Fang 6, Essence 14 Gold)
  • Tabs: BUY | SELL | UPGRADE

Buffs & Boosts

  • Sells: Timed buffs (Gold or artifact cost) and HP potions
  • Does not buy anything

Pricing Rules

  • Vendor buy prices are always ≥1.3× the craft material value — vendors sell convenience, crafting is cheaper
  • Sell (buyback) prices are ~40% of raw material count — you can’t profit by crafting to vendor
  • Metal tier and shields are craft-exclusive — no vendor sells them

What You Can’t Sell

  • There is no General Store on the current city map
  • Wood, stone, seeds, and food cannot be NPC-sold
  • These monetize only on the player market or through crafting

Tips

  • Check the SELL tab before trashing items — even low-tier gear sells for a few Gold
  • Upgrade scrolls are the main artifact sink — don’t vendor all your shards
  • Mob materials (Hide/Fang/Essence) sell at the Boss Trader, not other stalls

Mercado de Jugadores

Publicar items, comprar de otros, la tarifa del 5% y el sistema de custodia.

What Is the Player Market?

The player market is a global trading system where players list items for sale priced in Gold. It’s accessible from the Market stall in Sky City.

How to Sell

  1. Open the Market stall and go to the SELL tab (or MINE to see your active listings)
  2. Select an item from your inventory
  3. Set a price (1–99,999 Gold)
  4. Confirm — the item is moved into escrow (removed from your bag)

Your item stays listed until someone buys it or you cancel.

How to Buy

  1. Open the Market stall and go to the BUY tab
  2. Browse available listings
  3. Click an item and confirm purchase
  4. The item appears in your inventory; the seller is credited Gold (even if offline)

The 5% Fee

Every successful sale has a 5% fee that is burned (removed from the economy):

  • Seller lists for 1000 Gold
  • Buyer pays 1000 Gold
  • Seller receives 950 Gold (5% burned)

This is a deflationary sink — it removes Gold from circulation with every trade.

Escrow

When you list an item, it leaves your inventory immediately (escrowed by the system). This prevents:

  • Selling an item you’re wearing
  • Listing the same item twice
  • Any duplication exploits

If you cancel a listing, the item returns to your bag instantly.

Atomic Purchases

Only one player can buy a listing. The system uses atomic operations — if two players click buy at the same time, exactly one succeeds and the other gets an error. No double-sells.

What Can’t Be Listed

  • Carnival tickets — earned only, never tradeable
  • Items currently equipped must be unequipped first

Tips

  • Check the market before buying from vendors — players often undercut NPC prices
  • Upgraded items (+3, +4, etc.) are where real market value lives
  • Astral-tier crafted gear commands premium prices
  • Use the market to sell materials you don’t need to fund your own upgrades

Mejoras

Mejora con pergaminos +1 a +6, probabilidades de éxito, afijos y protección Bendita.

How Upgrading Works

Any equippable item (weapon, armor, shield) can be upgraded from +1 to +6 using scrolls. Each tier adds a flat stat bonus and a random affix.

Find the UPGRADE tab at the Boss Trader vendor.

Scrolls

Scroll Used On Cost
Weapon Scroll Weapons 10 Ember Shards
Armor Scroll Armor, shields, helms, boots 5 Ancient Relics
Blessed Scroll Protection for +5/+6 attempts 5 Boss Cores

Upgrade Tiers

TargetSuccess %ScrollsOn Failure
+1100%1None
+290%1None
+375%1None
+455%2None
+545%2Drop one tier
+630%3Item destroyed

Rules

  • Upgrades are strictly sequential — you must go +1 → +2 → +3, no skipping
  • Each attempt consumes the scroll(s) whether it succeeds or fails
  • Failure at +5 drops the item back to +4
  • Failure at +6 destroys the item entirely
  • A Blessed Scroll used on a +5 or +6 attempt protects the item from destruction/downgrade on failure (scroll still consumed)

Affixes

Successful upgrades add random affixes — bonus stats rolled from a pool:

  • Attack power
  • Max HP
  • Armor
  • Crit chance
  • Crit damage
  • Attack speed
  • Dodge
  • HP regen

Higher tiers roll larger affix values. The specific affix you get is random — two +4 swords won’t be identical.

Identifying Upgraded Items

  • Item names show their tier: “Stone Sword +3
  • Tooltip rarity colour bumps up with upgrade tier
  • Affix lines appear below the base stats in the tooltip

Tips

  • Never attempt +6 without a Blessed Scroll unless you can afford to lose the item
  • +4 is the “safe ceiling” — no downgrade, decent stats, reasonable success rate
  • The expected scroll cost climbs steeply: budget ~7 scrolls to reach +4, ~20+ for +6
  • Upgraded items are the most valuable things on the player market

Buffs y Mejoras

Buffs temporales, reglas de acumulación, buffs de raid con artefactos y la tienda.

Overview

The Buffs & Boosts building in Sky City sells timed 30-minute buffs that multiply your XP, damage, defense, or gathering yield. They’re the primary repeatable Gold sink in the economy.

Available Buffs

BuffEffectPriceDuration
XP Boost+25% XP from all sources450Gold30 min
Harvest Boost+1 extra resource per gather600Gold30 min
Power Surge+10% damage dealt750Gold30 min
Iron Skin-15% damage taken750Gold30 min
Slayer's Edge+15% damage vs co-op bossesEmber Shard30 min
Hunter's Ward-20% damage from boss skillsAncient Relic30 min

Rules

  • Max 3 distinct buffs active at once
  • Buying a buff you already have extends it by the full 30 minutes (stacking duration, not effect)
  • Buffs tick against real time — they keep running while you’re offline
  • Buffs bought mid-fight only apply from your next combat entry (boss/wilds join)

Raid Buffs

The last two buffs (Slayer’s Edge, Hunter’s Ward) are paid in artifacts instead of Gold — they’re your pre-raid ritual for serious boss attempts:

  • Slayer’s Edge — +15% damage to co-op bosses only (5× Ember Shard)
  • Hunter’s Ward — −20% damage from boss AoE skills (3× Ancient Relic)

These stack with the Gold damage/defense buffs for maximum combat power.

Where Buffs Apply

Buff Island Wildlands Boss Fights
XP Boost ✓ (gather/craft XP) ✓ (kill XP) ✓ (win XP)
Harvest Boost ✓ (+1 per gather) ✓ (wilds nodes)
Power Surge ✓ (dealt) ✓ (dealt)
Iron Skin ✓ (taken) ✓ (taken)
Slayer’s Edge ✓ (boss only)
Hunter’s Ward ✓ (boss skills only)

Tips

  • XP Boost is the best value for leveling — it applies to everything
  • Stack Power Surge + Slayer’s Edge before a Tier III boss attempt
  • Harvest Boost doubles your gathering if you’re farming materials
  • No buff affects the Gold faucet (by design) — you can’t speed up earning

Token $SKY

Utilidad de $SKY — puerta de isla, eventos de conversión Gold y custodia del mercado.

What Is $SKY?

$SKY is Skyborn’s on-chain token on the Robinhood blockchain. It bridges the in-game economy with real value — but daily gameplay never requires touching the chain.

Utility

1. Island Gate (One-Time Purchase)

Claiming your personal island costs ~$1 in $SKY tokens. This is the only mandatory on-chain interaction — it unlocks the full game permanently.

2. Gold → $SKY Conversion Events

Periodically, a capped conversion event allows players to exchange in-game Gold for $SKY tokens:

  • A conversion NPC appears in Sky City (always visible, shows “coming soon” between events)
  • Exchange rate and caps are announced per event
  • This is the earn-to-withdraw path — play the game, accumulate Gold, convert when events run

3. Market Escrow (Future)

The player market is designed to run on $SKY-priced escrow behind the scenes. The current Gold market is the same RPC surface — when the on-chain backend goes live, listings can be priced in $SKY with Robinhood settlement.

Where to Get $SKY

  • DEX — Trade on Robinhood DEXes (link on the landing page)
  • Conversion events — Earn through gameplay
  • Player-to-player — OTC or through the future on-chain market

Safety

  • Signing in is just a wallet signature — never a transaction
  • The island purchase shows a clear wallet transaction prompt
  • No other action moves funds without an explicit approval popup
  • Never share your seed phrase — Skyborn will never ask for it

Contract Address

The $SKY token mint address is displayed on the landing page with a copy button. Verify it through the official Blockscout link before any DEX trade.

Misiones Diarias

Objetivos diarios rotativos, metas, recompensas y cómo reclamarlas.

How Daily Quests Work

Every UTC day, you receive one rotating quest. The quest is the same for all players on a given day — chosen deterministically from the date.

Available Quests

Quest Goal Reward
Gather Wood Collect 20 wood +30 Gold
Win a Boss Win 1 co-op boss fight +40 Gold
List on Market List 1 item on the player market +25 Gold

Where to See Your Quest

The daily quest widget appears in two places:

  • Your Island — above the BUILD menu (left column)
  • Sky City — above the chat (left column)

It shows your current quest, progress, and a CLAIM button when complete.

How to Claim

Once you’ve met the goal, the widget shows a golden CLAIM button. Click it to receive your Gold reward. You can only claim once per day.

Tips

  • Quests reset at midnight UTC — check back each day
  • The “List on Market” quest counts listing, not selling — you can cancel after claiming
  • Boss quests require a WIN, not just participation
  • Daily quests are the most reliable passive Gold income for casual players

Clasificaciones

Siete tablas de ranking, reset semanal de XP y cómo subir.

Overview

Skyborn tracks player progress across 7 leaderboards. View them from the quest board in Sky City under the LEADERBOARDS tab.

The Seven Boards

Board Tracks Reset
Character Level Highest level reached Never
Weekly XP XP earned this week Monday UTC
Boss Wins Total co-op boss victories Never
Kills Wildlands mob kills Never
Gathering Total resources gathered Never
Island Level Largest island size Never
Upgrade Tier Highest upgrade achieved Never

Weekly XP

The most competitive board resets every Monday at midnight UTC. This levels the playing field — even late starters can compete each week.

Display

Each board shows:

  • Top 10 players with ranks (gold/silver/bronze podium for 1st–3rd)
  • Class emblems next to each name
  • Your own rank and score (even if not in the top 10)
  • Pages of 10 — browse further with the page buttons

Tips

  • Use XP buffs during the weekly reset window to climb the Weekly XP board
  • Boss wins count per fight, so farming lower bosses quickly adds up
  • Pre-class accounts (no nickname chosen yet) are excluded from boards

Cocina y Comida

Flujo jardín→cocina→carga, pociones de HP y la economía de alimentos.

The Food Pipeline

Food is your primary healing source. The full flow:

  1. Plant a vegetable seed in your garden (4 plots available)
  2. Wait 2 minutes (real time) for growth
  3. Harvest — get 2 vegetables + 15 XP (25% chance to return a seed)
  4. Cook at the Cauldron — 2 vegetables → 1 Veg Stew (+50 HP)
  5. Pack food into your loadout (up to 3 slots) for combat

Veg Stew

Your main craftable heal:

  • Recipe: 2 vegetables
  • Heal: +50 HP
  • XP: 20 per cook
  • Use: eat from inventory, or auto-heals in boss fights when HP < 40%

HP Potions

Stronger heals are available from the Buffs & Boosts shop (Gold only, not craftable):

Potion Heal Cost
Small HP Potion 60 HP 50 Gold
Medium HP Potion 150 HP 120 Gold
Big HP Potion 400 HP 250 Gold

Potions work identically to food — they sit in your bag and can be loaded into combat slots.

Combat Loadout

  • 3 slots for food/potions
  • Food is reserved out of your bag when packed (not duplicated)
  • In boss fights: auto-heals when HP drops below 40%
  • In Wildlands: press E to eat manually
  • Fill all 3 slots with the same food if you have enough

Seed Economy

Seeds are renewable:

  • 20% drop from chopping trees
  • 25% return from harvesting crops
  • Cauldron exchange: 20 tree saplings → 1 vegetable seed

You can never permanently run out of seeds.

Tips

  • Start planting seeds the moment you log in — growth is real-time
  • Stack Big HP Potions for Tier III boss attempts
  • Veg Stew is free (island materials) — potions cost Gold but heal more per slot
  • The Harvest buff (+1 gather) gives 3 vegetables per harvest instead of 2

Gremios

Crea o únete a un gremio - registros diarios, misiones, Cristal de Tormenta, mejoras de investigación, mantenimiento y raids de gremio.

Unirse o crear un gremio

El Salón del Gremio está en su propia isla al oeste de Sky City. Necesitas nivel de personaje 5 para unirte a un gremio. Crear uno cuesta 500 de Oro y pide un nombre, un tag (visible junto a tu apodo en todas partes) y un estandarte.

  • A los gremios abiertos se entra al instante; los demás requieren solicitud.
  • Tras salir de un gremio esperas 24 horas antes de unirte a otro.
  • Los gremios empiezan con un límite de 25 miembros y crecen con los niveles de gremio (hasta 50 en el nivel 10).

Roles

El líder dirige el gremio (puede disolverlo), hasta 5 oficiales ayudan a gestionar miembros y misiones, el resto son miembros. Salir siempre está disponible en el pie del panel del gremio.

EXP y niveles de gremio

Todo lo que hace el gremio alimenta la EXP de gremio: registros, donaciones, misiones y raids. Cada nivel desbloquea algo nuevo:

Nivel Desbloqueo
1 Tienda del gremio + beneficio de miembro (+3 % EXP para todos)
2 Misiones de gremio
3 Clasificación de gremios
5 Raids de gremio
6 Bóveda del gremio
7 Estandarte nivel 2
8 Árbol de investigación
10 Torneos de temporada

Cristal de Tormenta (SG)

El Cristal de Tormenta es la moneda de gremio que ganas personalmente:

  • Registro diario: +10 SG (y +5 EXP de gremio)
  • Donaciones de Oro al tesoro: 5 SG por cada 50 de Oro (tope de 200 de Oro/día)
  • Depósitos de mantenimiento: 5 SG por cada 100 materiales
  • Raids de gremio: +30 SG por incursión

El SG recién ganado madura durante 7 días antes de poder gastarse - la paciencia es parte del sistema de lealtad.

La tienda del gremio

Gasta SG en ventajas para miembros:

Objeto Coste Límite
Tónico de combate 40 SG 3/semana
Tónico de recolección 40 SG 3/semana
Pergamino de mejora 120 SG 1/semana
Adorno de placa 200 SG una vez
Vale de repetición de misión 150 SG 1/semana

Misiones semanales

Desde el nivel de gremio 2, el gremio trabaja en 2 misiones compartidas por semana de un pozo común (talar madera/piedra, matar criaturas, victorias contra jefes, ventas del mercado, jefes de guarida, carrera de EXP, mejoras de objetos). El progreso es de todo el gremio y paga por niveles: Bronce (50 % del objetivo, 60 % de recompensas), Plata (100 %), Oro (150 % del objetivo, 150 % de recompensas). Un vale permite cambiar una misión que tu equipo odia.

Mantenimiento

Un gremio consume madera y piedra a diario (base 100 de madera + 80 de piedra, escalando ~20 % por nivel). Los miembros depositan materiales en la reserva (hasta 7 días); si la reserva se agota hay 3 días de gracia antes de que se apaguen los beneficios. Depositar paga SG - mantener las luces encendidas se recompensa.

Investigación (gremio nivel 8+)

Los oficiales gastan el SG del gremio en un árbol de investigación de tres ramas con mejoras permanentes para cada miembro:

  • Combate: hasta +3 %/+5 % de daño en las Tierras Salvajes, +5 % de daño en raids, +50 de Vida máxima
  • Recolección: -10 %/-20 % de tiempos de recolección, +1 de rendimiento, -15 % de tiempo de huerto
  • Economía: +1 espacio de mercado, +24 h de duración de anuncios, +20 % de SG por donaciones, -15 % de coste de mantenimiento

Raids de gremio (gremio nivel 5+)

Tres jefes de raid exclusivos con mecánicas propias, para grupos de gremio de 2 a 5 (personaje nivel 5+):

Jefe Nivel Mecánica
Stormheart 20 AoE pesado
Obsidian 25 Escudo de daño
Skybreaker 30 Furia brutal

Las victorias pagan EXP de gremio, SG para cada participante y Artefactos de Gremio (se venden por 150 de Oro al comprador de artefactos).

Isla Carnaval

Ubicación, juegos que cuestan Gold, premios solo con tickets y cómo funciona la economía.

What Is Carnival Island?

Carnival Island is a rectangular platform east of Sky City, connected by a dedicated bridge. It hosts five attractions where you spend Gold to play and earn tickets as prizes. Tickets buy exclusive cosmetics at the Prize Booth.

Economy Rules

The Carnival operates on a strict economy:

  • Games cost Gold (or are free once per day)
  • Tickets are earned only — you cannot buy them anywhere
  • Tickets cannot be sold on the player market (blocked)
  • Prize Booth items cost tickets and have limited global stock

This means: booth items prove gameplay, not wallet size.

Tickets

Tickets (carnival_ticket) are a real inventory item that sits in your bag. They’re earned from:

  • Wheel spins (consolation prizes)
  • Gacha pulls (12% / 4% drop rates)
  • Cup toss games (main reward)
  • Raffle winnings

Getting There

Walk east from Sky City across the carnival bridge. The island has animated trees, flower fences, garlands, and balloons. Each attraction is a clickable zone that opens its game window.

The Five Attractions

  1. Wheel of Fortune — spin for cosmetics and tickets
  2. Gacha — pull for items, tickets, and a Boss Core jackpot
  3. Cup Toss — aim-based minigame for tickets
  4. Prize Booth — spend tickets on limited-stock cosmetics
  5. Ticket Raffle — enter tickets for a pot, one winner takes 90%

Each attraction has its own page in this guide with detailed rules and strategies.

Ruleta y Gacha

Ruleta de la Fortuna (giro diario gratis + Gold) y Gacha (tiradas Gold, sistema de pity).

Wheel of Fortune

A spinning disc with multiple prize sectors. The wheel uses the real disc art — what you see is what you can win.

Costs

  • 1 free spin per UTC day
  • Additional spins: 60 Gold each

Prizes

The wheel pays carnival-exclusive cosmetics and ticket consolation drops. Prize weights are fixed — every spin has the same odds regardless of history.

How It Works

  1. Click the Wheel attraction on Carnival Island
  2. Click SPIN (shows FREE or 60 Gold)
  3. The disc animates a real spin
  4. Prize revealed with a “You won!” popup

Gacha

A random-pull system with items, tickets, and a rare jackpot.

Costs

  • 100 Gold per pull (no free pulls)

Drop Rates

Prize Chance
Game items (gear, materials) ~84%
Carnival tickets (small) 12%
Carnival tickets (large) 4%
Boss Core (jackpot) Rare

Pity System

Every 10 pulls without a rare drop, the system forces one. This is a soft pity — it guarantees you won’t go too long without value.

Tips

  • The gacha is the fastest way to get tickets if you’re Gold-rich
  • Boss Core jackpot is NOT pitied — it’s purely random luck
  • Pity counter resets when you hit a rare, not at 10 total pulls
  • Budget your Gold — 10 pulls = 1,000 Gold for a guaranteed rare

Vasos, Tienda y Rifa

Minijuego de vasos (gratis + reintentos pagos), Tienda de Premios (stock limitado) y la rifa de tickets.

Cup Toss

An aim-based minigame — throw balls at stacked cups to earn tickets.

Costs & Limits

  • 1 free game per UTC day
  • Retries: 50 Gold each, max 5 paid games per day
  • Ticket cap: 20 tickets per day from cups (prevents grinding into a ticket shop)

How It Works

  1. Three throws per game (aim + power bars, client-side)
  2. Server scores your hits (cupsHit)
  3. Tickets awarded based on cups knocked down
  4. “You won!” popup shows your result

The paid retry cap exists specifically so Gold can’t convert directly into unlimited tickets.


Prize Booth

The ticket shop — spend earned tickets on exclusive cosmetics.

What’s Available

Cosmetics: titles, name-plates, auras, and pets. These are equipped via equip_cosmetic and show on your nameplate in-game.

Stock Rules

  • Items have global limited stock (20–100 units total across all players)
  • First come, first served (atomic purchase — one winner per unit)
  • Stock rotates weekly — new items appear, sold-out ones cycle out
  • Prices range from 15–150 tickets

Tips

  • Check the booth on rotation day (weekly) for new stock
  • High-ticket items (150) are the rarest cosmetics — save up
  • Once an item sells out globally, it’s gone until the next rotation (if ever)

Ticket Raffle

A lottery where tickets are the entry fee and the prize.

How It Works

  • Entry cost: 5 tickets per entry (no limit on entries)
  • Prize pot: 90% of all entry tickets go to one winner
  • Burn: 10% of entry tickets are destroyed (deflationary)
  • Draw: Lazy settle at UTC midnight — winner is credited tickets to their bag, even if offline

Rules

  • The raffle is ticket-in, ticket-out — no Gold involved (by design, since Gold↔$SKY↔fiat would make it a money lottery)
  • Can be disabled per region (SOLSKY_RAFFLE=0 hides the tab)
  • More entries = higher chance to win, but diminishing returns vs spending tickets at the booth

Tips

  • The raffle is high-risk/high-reward — only enter with tickets you’d otherwise not spend
  • On average, 10% of your entries are burned — expect to lose value over time
  • The expected winner payout scales with the number of participants that day

Cosméticos y mascotas

Colores de placa, títulos, auras y la mascota Cloudling - cómo conseguirlos, equiparlos y comerciarlos.

Qué son los cosméticos

Los cosméticos cambian cómo te ven los demás: colores de placa de nombre, títulos, auras (un brillo detrás de tu personaje y tu emblema en las clasificaciones) y mascotas. Se ven en tu placa en la ciudad, en tu isla, en las Tierras Salvajes y en las clasificaciones. Las placas por defecto son blancas - una de color destaca al instante.

Equípalos o cámbialos cuando quieras desde tu mochila - tener un cosmético no lo muestra hasta que lo equipas.

Serie 1 - «Skyborn»

La primera colección tiene seis piezas, todas exclusivas del carnaval:

Cosmético Tipo Origen
Sky Sapphire Placa Caseta de Premios - 25 tickets (25 en stock)
The Skyborn Título Caseta de Premios - 45 tickets (15 en stock)
Sunglow Aura Caseta de Premios - 90 tickets (10 en stock)
Radiant Gold Placa Rueda de la Fortuna - 2 % de probabilidad
Astral Storm Aura Rueda de la Fortuna - 1 % de probabilidad
Cloudling Mascota Premio mayor del Gacha - 0,3 %, sin piedad

El stock de la caseta es global: cuando se acaben las 10 auras Sunglow, se acabaron - el mercado de jugadores queda como única fuente.

El Cloudling

El Cloudling es más que un cosmético - la nubecita te sigue a todas partes y pelea de verdad:

  • +1 % de daño en todas partes (Tierras Salvajes, jefes, raids)
  • +1 Vida/s de regeneración pasiva en tu isla y en las Tierras Salvajes
  • +10 de Vida por turno para TODO tu grupo en las peleas de jefes

Es la caída más rara del juego (0,3 % en el Gacha, sin temporizador de piedad), lo que lo hace tanto un símbolo de estatus como una mascota de combate.

Comerciar cosméticos

Los cosméticos son mercancía normal del mercado - lístalos y ponles precio en $SKY como a cualquier cosa. Dos detalles que conviene saber:

  • Listar tu última copia equipada la desequipa automáticamente (nada de cosméticos fantasma).
  • La rareza pone el precio por ti: el stock limitado de la caseta y el 1-2 % de la rueda hacen que la Serie 1 solo escasee más.

FAQ y solución de problemas

Respuestas rápidas - cuentas y billeteras, costes, problemas técnicos comunes y dónde pedir ayuda.

Sobre el juego

¿Qué es Skyborn? Un MMO de supervivencia con vista cenital que corre por completo en tu navegador: desarrolla tu propia isla flotante, fabrica y cocina, pelea contra jefes en cooperativo y comercia con otros jugadores - liquidado en Robinhood.

¿Es gratis? Iniciar sesión es gratis (una firma de billetera - sin gas). Reclamar tu isla - que desbloquea el bucle completo del juego - es una compra única de $SKY (~1 $). Pasear por Sky City y mirarlo todo no cuesta nada.

¿Necesito saber de cripto? No. Necesitas una extensión de billetera (MetaMask, Rabby…) y un clic. Las funciones on-chain son opcionales en el juego diario; el juego te guía con la parte de $SKY al reclamar tu isla.

Cuentas y billeteras

¿Mi billetera ES mi cuenta? Sí. Quien tiene la billetera tiene la cuenta - no hay correo ni contraseña. Guarda tu frase semilla: pierdes la billetera, pierdes la cuenta; no podemos restaurarla.

¿Por qué veo un personaje distinto al de ayer? Iniciaste sesión con otra billetera o desde otro navegador/perfil. Misma billetera = mismo personaje, en todas partes.

¿El aviso «Connected Elsewhere»? La misma billetera abrió el juego en otra pestaña o dispositivo - la sesión más nueva gana. Cierra la otra pestaña y reconecta.

Técnico

El juego no carga o se ve roto tras una actualización. Recarga a fondo la página (Ctrl+Shift+R / Cmd+Shift+R). Si instalaste Skyborn como app (PWA), acepta el aviso de «reiniciar para actualizar» cuando aparezca.

Pulsé Play y no pasó nada. Comprueba que tu extensión de billetera esté desbloqueada y que aprobaste la solicitud de firma - a veces se abre detrás de la ventana del juego.

¿Puedo jugar en el móvil? El juego corre en navegadores móviles y se instala como app, con controles táctiles. El inicio de sesión con billetera móvil aún es limitado - por ahora el navegador de escritorio es el camino fluido.

Dudas rápidas de juego

Me noquearon - ¿perdí mis objetos? No. Morir cuesta tiempo, no botín: un nocaut de 2 minutos (o paga Oro para revivir al instante). Nunca se cae nada.

Se me acabó la comida - ¿estoy atascado? No hay callejones sin salida: talar árboles suelta semillas (20 %) y cada cosecha devuelve una (25 %), así que el ciclo de comida siempre rearranca desde tu huerto.

¿Dónde reporto un bug o pido ayuda? Sigue @skybornclub en X - el equipo la lee a diario. Incluye tu apodo y qué estabas haciendo cuando se rompió.