Joining or Creating a Guild
The Guild Hall sits on its own island west of Sky City. You need character level 5 to join a guild. Creating one costs 500 Gold and asks for a name, a tag (shown next to your nickname everywhere) and a banner.
- Open guilds can be joined instantly; others take an application.
- After leaving a guild you wait a 24-hour cooldown before joining another.
- Guilds start at a 25-member cap and grow it with guild levels (up to 50 at level 10).
Roles
The leader runs the guild (can disband it), up to 5 officers help manage members and missions, everyone else is a member. Leaving is always available in the guild panel footer.
Guild XP & Levels
Everything the guild does feeds guild XP: check-ins, donations, missions and raids. Each level unlocks something new:
| Level |
Unlock |
| 1 |
Guild shop + member perk (+3% XP for everyone) |
| 2 |
Guild missions |
| 3 |
Guild leaderboard |
| 5 |
Guild raids |
| 6 |
Guild vault |
| 7 |
Banner tier 2 |
| 8 |
Research tree |
| 10 |
Seasonal tournaments |
Stormglass (SG)
Stormglass is the guild currency you earn personally:
- Daily check-in: +10 SG (and +5 guild XP)
- Gold donations to the treasury: 5 SG per 50 Gold (donations cap at 200 Gold/day)
- Upkeep deposits: 5 SG per 100 materials
- Guild raids: +30 SG per run
Freshly earned SG vests for 7 days before you can spend it - patience is part of the loyalty system.
The Guild Shop
Spend SG on member goodies:
| Item |
Cost |
Limit |
| Combat tonic |
40 SG |
3/week |
| Gathering tonic |
40 SG |
3/week |
| Upgrade scroll |
120 SG |
1/week |
| Nameplate flair |
200 SG |
one-time |
| Mission reroll voucher |
150 SG |
1/week |
Weekly Missions
From guild level 2, the guild works on 2 shared missions per week drawn from a pool (gather wood/stone, kill mobs, boss wins, market sales, lair bosses, an XP race, item upgrades). Progress is guild-wide and pays out in tiers: Bronze (50% of target, 60% rewards), Silver (100%), Gold (150% of target, 150% rewards). A reroll voucher swaps a mission your crew hates.
Upkeep
A guild burns wood and stone daily (base 100 wood + 80 stone, scaling ~20% per tier). Members deposit materials into the reserve (up to 7 days’ worth); if the reserve runs dry there’s a 3-day grace period before perks switch off. Depositing pays SG - keeping the lights on is rewarded.
Research (guild level 8+)
Officers spend the guild’s SG on a three-branch research tree with permanent perks for every member:
- Combat: up to +3%/+5% Wildlands damage, +5% raid damage, +50 max HP
- Gathering: -10%/-20% gather cooldowns, +1 gather yield, -15% garden time
- Economy: +1 market slot, +24h listing duration, +20% donation SG, -15% upkeep cost
Guild Raids (guild level 5+)
Three exclusive raid bosses with their own mechanics, for guild parties of 2-5 (character level 5+):
| Boss |
Level |
Mechanic |
| Stormheart |
20 |
Heavy AoE |
| Obsidian |
25 |
Damage shield |
| Skybreaker |
30 |
Brutal enrage |
Wins pay guild XP, SG for every participant and Guild Artifacts (sell for 150 Gold at the artifact buyer).