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Skyborn Guide

Game Guide

Everything you need to explore Skyborn — islands, combat, crafting, trading, and more. Use the sidebar to jump to any topic.

Account & Identity

How sign-in works, what the $SKY gate is, and how your progress is saved.

Wallet Sign-In

Skyborn uses your wallet as your identity. Click Play, pick a wallet (MetaMask, Rabby, etc.), and sign a one-time challenge message. This proves you own the wallet - it never moves any funds or costs gas.

  • Your wallet address = your account.
  • Two browser tabs on the same wallet = the same account (the first session is disconnected).
  • Incognito or a different browser = a fresh wallet = a different account.

The $SKY Island Gate

Looking around the lobby is free. To claim your own sky island and start the full game loop, you spend ~$1 in $SKY tokens (one time). This unlocks:

  • Your personal island (gathering, building, crafting, cooking)
  • Equipment, stats, and combat access
  • The player market and all economy features

What Gets Saved

All progress is stored server-side - you can close the browser and come back any time:

  • Island layout, buildings, resources
  • Inventory, equipment, upgrade tiers
  • Class, level, stats, skills
  • Gold balance
  • Daily quest progress, buff timers, leaderboard records

Stay Safe

  • Never share your wallet seed phrase. Skyborn will never ask for it.
  • Sign-in is just a signature - no transaction, no approval popup.
  • On-chain features ($SKY purchase, market escrow) always show a clear transaction prompt in your wallet before anything moves.

Your First Session

What happens after you sign in - the tutorial, first actions, and what to avoid early.

Spawning In

After choosing your class and picking a nickname, you land on your island. The guided tutorial walks you through the basics in 10 steps:

  1. Equip your wooden axe and pickaxe
  2. Chop a tree (hold E near it)
  3. Mine a stone node
  4. Build the Cauldron at your tent
  5. Plant a seed in the garden
  6. Harvest your crop
  7. Cook food at the Cauldron
  8. Pack food into your combat loadout
  9. Use the portal to travel to Sky City
  10. Accept a quest and fight your first boss
  • Gather everything - trees and stones respawn on cooldowns, so keep cycling them.
  • Build the Cauldron first (1 wood + 1 stone) - it unlocks cooking, which gives you healing food for combat.
  • Plant seeds immediately - garden plots grow in real time (2 minutes), so start early.
  • Pick your loadout before entering combat - you can carry up to 3 food items that auto-heal you during boss fights.

What to Avoid Early

  • Don’t rush the Boss Gate without food - you’ll get knocked out and wait 2 minutes.
  • Don’t sell your only weapon or tools at a vendor - you need them to progress.
  • Don’t spend Gold on island growth before you have solid gear - combat upgrades pay off faster.

Tip: The Free First-Boss Revive

Your very first boss attempt gives you a free revive on knockout. Use it to learn the fight without risk.

Controls

Movement, interaction, camera controls, and keyboard shortcuts.

Movement

  • WASD - move your character (up/left/down/right)

Interaction

  • E - interact with the nearest object (tree, stone, building, NPC, portal)
  • Click a building or NPC directly to open its menu

Camera

  • Mouse wheel or +/- buttons - zoom in/out on the island and lobby maps

Combat (Wildlands)

  • Click a mob to target it
  • Number keys (1-4) - activate your skills (when unlocked)
  • E - quick-eat food from your bag to heal

UI

  • Character panel is always visible on the right - equipment, inventory, stats
  • Drag & drop items between inventory and equipment slots
  • Click an empty equipment slot to see your best item for that slot with an EQUIP button

Chat

  • Enter - focus chat input
  • Enter again - send message

Island Overview

Your personal sky island - what it is, how it's laid out, and how to leave.

What Is Your Island?

Every player owns a floating sky island. It’s your personal base where you gather resources, build crafting stations, tend a garden, cook food, and manage your gear. Nobody else can visit or modify it - it’s yours alone.

Layout

The island uses a three-column layout:

  • Left column - BUILD menu (place buildings), resource counts, Gold balance
  • Centre - the zoomable map showing your island grid (grass platform over sea)
  • Right column - character panel (equipment, inventory, stats, loadout)

The Portal

A portal sits in the top-right corner of your island. Walk to it and press E to travel to Sky City (the lobby), where you’ll find vendors, the boss gate, the player market, the Wildlands entrance, and other players.

You can return to your island at any time via the lobby portal.

Starting Size

Your island starts as an 8×8 grass platform floating on the sea. You can grow it over time (see Growing Your Island) up to a maximum of 24×24.

Offline Progress

Resource nodes (trees, stones) respawn based on real time. If you log out and come back later, anything whose cooldown has passed will be ready to harvest again.

Gathering

Chop trees and mine stones for resources, XP, and seeds.

How to Gather

Walk next to a node and press E. A progress bar fills, then you get the resource.

Nodes

Node Gather Time Cooldown Yield XP
Tree 3s (1.8s with Stone Axe) 30s 1 Wood 8
Stone 4s (2.4s with Stone Pick) 45s 1 Stone 10

Cooldowns tick in real time - even while offline.

Tool Tiers

Better tools = faster gathering:

Tool Speed Bonus
Wooden Axe / Wooden Pick Base speed
Stone Axe / Stone Pick ~40% faster
Metal Axe / Metal Pick Fastest

Craft upgrades at the Forge.

Seed Drops

Trees have a 20% chance to drop a Vegetable Seed on chop. Seeds are how you start farming.

Wildlands Nodes

Some nodes in the Wildlands require a level-2 tool to harvest. Upgrade before venturing out.

With Harvest Buff

Harvest Boost active → get 2 resources per gather instead of 1.

Building

Crafting stations, the Tent build hub, costs, and island level requirements.

The Tent

Click your tent to open the build menu:

  • BUILD tab - place crafting stations
  • GROW tab - expand your island

Stations

Station Cost Req. Level Purpose
Cauldron 1 wood + 1 stone 1 Cook food
Garden 15 wood + 10 stone 1 Grow crops
Forge 50 stone 3 Craft weapons, armor, tools
Carpentry 60 wood + 20 stone 4 Craft leather gear, class sets, materials

Stations below your level show “NEED LVL N” and can’t be placed yet.

What Each Station Does

  • Cauldron - 2 vegetables → Veg Stew (+50 HP). Also does the sapling→seed exchange (20 saplings → 1 seed).
  • Garden - 4 plots. Plant seeds, wait 2 min, harvest 2 veg + 15 XP.
  • Forge - Weapons, armor, shields, tools. Tabs: Weapons / Armor / Shields / Tools.
  • Carpentry - Leather set, class gear, refined materials.

Growing Your Island

Expand your island, rearrange buildings, and unlock new content.

How to Grow

Open your tent → GROW tab. Each level adds a ring of tiles on every side.

Level Size Cost
1 (start) 8×8 -
2 10×10 100 Gold
3 12×12 200 Gold
4 14×14 300 Gold
5 16×16 400 Gold
+2 per level 100 × level
Max 24×24 -

Each growth spawns a new Stone node on the new land.

Decoration Mode

Press MOVE (next to zoom buttons) to rearrange your island:

  1. Camera zooms out, grid overlay appears
  2. Click a building → it becomes a ghost on your cursor
  3. Click an empty tile to place it
  4. Press EXIT when done

The portal can’t be moved. All moves are validated server-side.

Why Grow?

  • More space for buildings
  • Forge unlocks at island level 3
  • Carpentry unlocks at level 4
  • Ore nodes appear at level 5+

Classes

Knight, Ranger, and Mage - base stats, passives, and weapon lines.

Choosing a Class

On your first login, you pick one of three classes. This is permanent - it determines your stat spread, weapon line, skills, and which gear you can equip.

Knight

The frontline tank. High Strength and Stamina, low magic.

STR ACC INT STA Base Power
8 3 1 8 20
  • Weapon line - Swords (stone sword, metal sword, class knight weapons)
  • Passive - Reduced damage taken (planned)
  • Playstyle - High HP pool, strong melee hits, survives boss AoE

Ranger

The precision striker. High Accuracy, balanced Speed.

STR ACC INT STA Base Power
4 9 2 5 18
  • Weapon line - Bows (stone bow, metal bow, class ranger weapons)
  • Passive - Increased crit chance (planned)
  • Playstyle - Consistent damage, critical hits scale well with upgrades

Mage

The spell caster. High Intelligence, glass cannon.

STR ACC INT STA Base Power
1 3 10 4 16
  • Weapon line - Wands (stone wand, metal wand, class mage weapons)
  • Passive - AoE cooldown reduction (planned)
  • Playstyle - Highest skill damage, lowest base HP - relies on food and buffs to survive

What Doesn’t Change

All three classes can:

  • Gather, build, craft, and cook equally
  • Access the same islands, lobby, vendors, and market
  • Party with any other class in co-op bosses
  • Wear universal gear (leather set, stone armor)

Class-Specific Gear

Each class has a dedicated armor set (helm, armor, boots, shield) that only they can equip. These are crafted at the Forge/Carpentry and provide the strongest stat bonuses for their archetype.

Leveling & Stats

XP sources, stat allocation, Power, HP, and how skills level up.

Gaining XP

Almost everything you do grants experience:

Activity XP
Chop a tree 8
Mine a stone 10
Harvest a crop 15
Cook food 20
Craft an item 25
Kill a Wildlands mob Varies by mob level
Win a boss fight Boss EXP (split in co-op by damage share)

The XP buff (+25%) multiplies all sources while active.

Level-Up Curve

Each level requires more XP than the last:

XP to next level = 100 x (current level)^1.5

Early levels come fast; later levels require real commitment.

Stat Points

Every level-up grants +1 unspent stat point. Open your character panel and allocate it to one of four stats:

Stat What It Does
STR (Strength) Increases Power (melee damage)
ACC (Accuracy) Increases Power + crit chance
INT (Intelligence) Increases Power (spell damage)
STA (Stamina) Increases max HP (+10 HP per point)

All four stats contribute to Power regardless of class, but each class benefits more from their primary stat through weapon scaling.

Derived Stats

Your combat effectiveness comes from two derived values:

  • Power = Base Power + 2 x (STR + ACC + INT + STA) + 10 x weapon tier + 8 x armor tier
  • Max HP = 50 + 10 x STA

Equipped gear adds to your stats before these formulas calculate, so upgrading equipment is as impactful as leveling.

Skills

Each class has combat skills usable in the Wildlands:

  • Skills cost mana to cast (mana regenerates over time)
  • Each skill has a cooldown between uses
  • Skills gain levels with use - higher skill level = stronger effect
  • Max skill level is capped

Invest in skills that match your playstyle - AoE for farming mobs, single-target for lair bosses.

Crit Chance

Accuracy contributes to critical hit chance, capped at 50%. Crits deal bonus damage in Wildlands combat and boss fights.

Equipment

Gear slots, armor tiers, where to get each piece, and how upgrades work.

Equipment Slots

Your character has 6 gear slots:

Slot What Goes There
Helm Head armor (leather, class set)
Armor Body armor (stone, leather, metal, class set)
Legs Leg armor (leather, class set)
Boots Footwear (leather, class set)
Left Hand Shield (bone, spirit, class)
Right Hand Weapon (class-specific)

Plus two Gathering slots (axe and pickaxe) that speed up resource collection.

Gear Tiers

Equipment progresses through distinct tiers:

Tier Source Example
Wooden Starting gear Wooden axe, wooden sword
Stone Forge crafting (wood + stone) Stone sword, stone armor
Leather Carpentry (leather + planks) Leather helm, boots, armor
Class Set Forge/Carpentry (class materials) Knight helm, ranger boots
Metal Forge (metal ore, island L4+) Metal sword, metal armor

Higher tiers give more stat bonuses and increase your Power/HP through the armor tier multiplier.

How to Equip

  • Drag an item from your inventory to the matching slot.
  • Click an empty slot to see your best available item with a one-click EQUIP button.
  • Drag a worn item to your bag to unequip it.

Equipping is instant - no delay, no cost.

Stat Bonuses from Gear

Every piece of equipped gear grants attribute bonuses:

  • Weapons - +1/+3/+5 to your class’s primary stat (wooden/stone/metal)
  • Stone armor - +2 STA
  • Metal armor - +3 STA
  • Leather set - +1 STA (helm), +1 STA +1 ACC (armor), +1 ACC (boots)
  • Shields - +2 STA (bone) or +2 INT (spirit)
  • Class sets - strongest bonuses, class-locked

These flow into your Power and Max HP calculations.

Scroll Upgrades (+1 to +6)

Any equippable item can be upgraded with scrolls:

  • Buy scrolls from the Boss Trader using artifacts
  • Each tier has a success chance: +1 (100%) → +2 (90%) → +3 (75%) → +4 (55%) → +5 (45%) → +6 (30%)
  • Failure at +5 drops the item one tier; failure at +6 destroys the item
  • A Blessed Scroll protects against destruction on +5/+6 attempts
  • Successful upgrades add random affixes (bonus stats) on top of the base bonuses

Upgraded items show their tier in the name (e.g. “Stone Sword +3”) and gain rarity colour upgrades in tooltips.

Where to Get Gear

Source What You Get
Starting kit Wooden axe + pickaxe
Forge Stone/metal weapons, armor, tools
Carpentry Leather set, class set pieces, materials
Vendors Buy stone weapons, class gear (Gold)
Player Market Any tradeable item from other players
Boss drops Artifacts (sell for Gold to buy gear)

Bag Tabs

Your bag starts with one tab. Three more unlock for Gold - 1,000 → 10,000 → 100,000 - each adding a full page of slots. A long-term Gold sink for hoarders and market traders.

Wildlands

Entering the combat zone, tab-target fighting, mob types, loot, and survival tips.

What Are the Wildlands?

The Wildlands is a shared open combat zone accessible from Sky City. It’s where you fight mobs, earn materials, level up skills, and find dungeon entrances. Unlike boss fights, combat here is real-time and skill-based.

How to Enter

Walk to the Wildlands Gate in Sky City and press E. You’ll be placed in an instance with up to 25 other players. Each instance runs independently - if one is full, a new one is created.

Combat System

The Wildlands uses tab-target combat:

  1. Click a mob to target it - a highlight appears around it
  2. Your character auto-attacks at melee/ranged range (depending on class)
  3. Use skills (1–4) for burst damage, stuns, heals, or AoE
  4. Press E to quick-eat food from your bag when HP is low
  5. Kill the mob to collect loot and XP

Mob Behaviour

  • Aggressive mobs (red aggro radius) attack on sight - stay clear until you’re ready
  • Leash range - mobs return to their spawn and heal if you pull them too far
  • Mobs respawn on a timer after death (40s to 80s depending on type)

Damage Types & Weaknesses

Each mob resists one damage type (×0.5) and is weak to another (×1.6):

  • Melee - Knight attacks
  • Ranged - Ranger attacks
  • Magic - Mage attacks

Matching your class to a mob’s weakness makes fights significantly faster.

Loot

Mobs drop crafting materials (Monster Hide, Beast Fang, Spirit Essence), boss keys, and food. They do NOT drop artifacts - those are boss-exclusive.

Sell materials at the Boss Trader in Sky City for Gold, or use them to craft gear.

Tips

  • Bring cooked food - you’ll need to heal between pulls
  • Target mobs weak to your class first
  • Watch for the lair entrances (watchtower, hut, shrine) - they lead to instanced dungeons
  • If you die, you get knocked out and return to the lobby with a 2-minute timer
  • Level-2 gathering nodes in the Wildlands require upgraded tools

Bosses

The boss gate, party system, key costs, tiers, combat mechanics, and the full boss ladder.

Boss Overview

Bosses are co-op team fights - the primary endgame content. You enter through the Boss Gate in Sky City, form or join a party (1–5 players), and fight together in a turn-based arena.

How to Enter

  1. Walk to the Boss Gate in Sky City
  2. Choose Create (pick a boss + max party size) or Join an open lobby
  3. In the waiting room, equip food in your loadout and review your party
  4. The host clicks Start (or it auto-starts when full)

Boss Tiers

Bosses are divided into three tiers of five:

  • Tier I (bosses 1–5) - levels 1–5, entry-level co-op
  • Tier II (bosses 6–10) - levels 7–15, mid-game challenge
  • Tier III (bosses 11–15) - levels 18–30, full-party endgame

Each tier requires its own key to enter (consumed per player on join, refunded if you leave before the fight starts).

Combat Mechanics

  • Turn-based single strikes - players and the boss alternate attacks
  • Shared boss HP pool - everyone’s damage contributes
  • Boss damage split by √(alive players) - bigger parties take less per head
  • Food auto-heals when your HP drops below 40%
  • Enrage timer - after a set number of turns, the boss goes berserk (skill every turn at ×1.5 damage)
  • Boss miss chance - 15% of boss attacks miss

Rewards

On victory, rewards are split by damage contribution:

  • EXP - boss XP pool divided by share
  • Artifacts - Ember Shards, Ancient Relics, Boss Cores (rolled per the drop table)

Artifacts sell at the Boss Trader for Gold, or fuel upgrade scrolls and raid buffs.

The Full Boss Ladder

NameTierLvlHPDmgEXPKey CostDrops
Mossback GolemI140020601× Tier I KeyShard ×0+40%
Cinder WyrmI2420271102× Tier I KeyShard ×0+60%
Stone WardenI3550201702× Tier I KeyShard ×0+80%
Frost TyrantI4480542603× Tier I KeyShard ×1, Relic 30%
VoidmawI5660663804× Tier I KeyShard ×1+30%, Relic 50%
StormcallerII71,000605201× Tier II KeyShard ×1+50%, Relic 60%, Core 10%
SkybreakerII9900747502× Tier II KeyShard ×1+70%, Relic 80%, Core 20%
Gale ReaverII111,600901,1002× Tier II KeyShard ×2, Relic ×1, Core 30%
Bloodbrood QueenII131,5001251,4503× Tier II KeyShard ×2+40%, Relic ×1, Core 40%
Void EmpressII152,3001151,9004× Tier II KeyShard ×2+60%, Relic ×1+50%, Core 50%
Venom WyrmIII182,1001552,5001× Tier III KeyShard ×2+80%, Relic ×1+60%, Core 60%
Magma ColossusIII213,4001353,2002× Tier III KeyShard ×3, Relic ×2, Core 70%
Night AdmiralIII242,8001904,1002× Tier III KeyShard ×3+40%, Relic ×2, Core 80%
Frostbrood QueenIII273,3001755,2003× Tier III KeyShard ×3+70%, Relic ×2+50%, Core 90%
Astral MatriarchIII304,5002306,5004× Tier III KeyShard ×4, Relic ×3, Core ×1+50%

Tips

  • Bring a full loadout of food (3 slots) - auto-heal keeps you alive through AoE
  • Party up for Tier II+ - at-level solo is designed to lose (enrage timer)
  • Higher bosses drop more and rarer artifacts - push as high as your gear allows
  • Boss keys drop from Wildlands mobs and can be crafted at the Key Forge

Lairs

Instanced dungeons - three entrances, themed floors, lair bosses, and unique mobs.

What Are Lairs?

Lairs are instanced multi-floor dungeons found within the Wildlands. Each has themed mobs, progressively harder floors, and a solo boss at the end. They use the same combat system as the overworld but in enclosed spaces.

The Three Lairs

Logger’s Hut (Stone Golems)

  • Entrance: Hunter’s outpost door in the Wildlands
  • Mobs: Stone Golem (L12), Runic Golem (L14)
  • Boss: Golem Overlord (L15) - solo floor in the cellar
  • Resist: Melee | Weak to: Magic

Tyrant’s Roost (Orc Warband)

  • Entrance: Ruined watchtower door
  • Floors: 3 (floor 1–2 trash mobs, floor 3 = boss)
  • Mobs: Orc Berserker (L13), Orc Warhound (L12), Orc Veteran (L15)
  • Boss: Orc Berserker General (L17) - solo floor
  • Resist: Ranged | Weak to: Magic

Umbral Altar (Void Cult)

  • Entrance: Nature shrine door
  • Mobs: Void Cultist (L17), Void Zealot (L19)
  • Boss: Cult Hierophant (L22) - at the rune circle
  • Resist: Varies | Weak to: Melee

How Doors Work

Lair doors are bidirectional - you can go in and come back out. When you enter, you spawn at the matching arrival point on the other side. Exits are themed doorways, not portals.

Lair Bosses

Lair bosses are oversized versions of the regular mobs in that lair (same sprite, bigger). They sit on their own solo floor - no adds, no party. They reward:

  • Materials (Spirit Essence, Beast Fang) - generous drops
  • Boss Keys - guaranteed 1–2
  • XP - high reward for the risk

Note: Lair bosses do NOT drop artifacts. Artifacts are exclusive to the co-op boss gate.

Tips

  • Clear trash mobs for materials on the way to the boss
  • Bring food - there’s no healing between floors
  • Mages dominate the Logger’s Hut and Tyrant’s Roost (both weak to magic)
  • Rangers shine at the Umbral Altar (cultists resist ranged but the zealots resist magic)
  • If you die in a lair, you’re knocked out and return to the lobby

HP & Knockout

How HP works across zones, healing options, knockout timer, and revive.

HP Is Persistent

Your HP carries across all zones. Leave the Wildlands at half health → arrive in the lobby at half health. No free heals on zone change.

Healing Options

Method Details
Eat food Click food in inventory or press E in Wildlands
HP Potions Buy at Buffs & Boosts shop
Passive regen +10 HP every 60s (automatic, free)

Potions

Item Heal Cost
Small HP Potion 60 HP 50 Gold
Medium HP Potion 150 HP 120 Gold
Big HP Potion 400 HP 250 Gold

Knockout

When HP hits 0 you’re knocked out for 2 minutes. You can’t move, fight, gather, or craft.

Instant Revive - pay 100 Gold to skip the timer and come back at full HP.

Wait it out → you come back at low HP (eat food or wait for regen).

Combat Loadout

Pack up to 3 food/potions into your loadout before combat. In boss fights they auto-heal at 40% HP. In Wildlands press E to eat manually.

Your first boss fight ever includes a free revive on death.

Skills

Mana system, per-class combat skills, cooldowns, and skill leveling.

How Skills Work

Each class has 3 combat skills usable in the Wildlands. Skills cost mana to cast and have cooldowns between uses.

  • Mana regenerates over time while in the Wildlands
  • Skills fire instantly on keypress (1–4) if off cooldown and you have enough mana
  • Each skill scales with your class’s primary stat (Strength, Accuracy, or Intelligence) plus your total Power

Skill Types

Type Description
Melee Close-range single-target strike
Ranged Long-range single-target shot
AoE Area damage around the target
Heal Restore HP to self or ally
Stun Light damage + freezes the target
Aggro Forces a mob to attack you (tank utility)

Skill Leveling

Skills gain levels through use:

  • Max level: 3
  • Level 1: base damage (×1.0)
  • Level 2: ×1.35 damage/effect
  • Level 3: ×1.70 damage/effect

Higher skill levels make a significant difference - use your skills actively to level them up.

Skills by Class

Knight

SkillTypeCooldownManaScales With
Heavy StrikeMelee4s20Strength
Shield BashMelee8s30Strength
TauntAggro10s25Strength

Ranger

SkillTypeCooldownManaScales With
Power ShotRanged5s25Accuracy
Rapid FireRanged9s35Accuracy
Stun ShotStun8s30Accuracy

Mage

SkillTypeCooldownManaScales With
FireboltRanged4s25Intelligence
Frost NovaAoe10s40Intelligence
Healing LightHeal5s30Intelligence

Tips

  • Knights - Heavy Strike is your bread and butter; save Shield Bash for emergencies; Taunt is key for protecting squishier allies in group play
  • Rangers - Power Shot for consistent damage; Rapid Fire when you have a safe window; Stun Shot buys time to heal
  • Mages - Firebolt is your fast nuke; Frost Nova for groups of mobs; Healing Light keeps you alive solo or supports allies

Crafting

All recipes at the Forge, Carpentry, and Cauldron - tools, weapons, armor, and materials.

Forge Recipes

Weapons, armor, shields, and tools. Requires Forge (island level 3).

Tools (Any Class)

Item Cost Lvl
Stone Axe 20 + 15 1
Stone Pickaxe 20 + 15 1
Metal Axe 30 + 40 3
Metal Pickaxe 30 + 40 3

Weapons (Class-Locked)

Item Cost Lvl Class
Stone Sword 15 + 25 1 Knight
Stone Bow 25 + 15 1 Ranger
Stone Wand 20 + 20 1 Mage
Metal Sword 25 + 35 4 Knight
Metal Bow 35 + 25 4 Ranger
Metal Wand 30 + 30 4 Mage

Armor (Forge)

Item Cost Lvl Class
Stone Armor 40 1 Any
Metal Armor 20 + 60 4 Any
Knight Helm 20 + 5 2 Knight
Knight Armor 40 + 10 3 Knight
Knight Boots 20 2 Knight
Knight Shield 30 + 15 2 Knight

Shields (Craft-Exclusive)

Item Cost Lvl
Bone Shield 4 + 10 1
Spirit Shield 3 + 1 2

Carpentry Recipes

Leather gear, class sets, and material processing. Requires Carpentry (island level 4).

Materials

Item Cost Lvl
Plank 3 1
Leather 2 1

Universal Leather Set

Item Cost Lvl
Leather Helm 2 + 1 1
Leather Armor 4 + 2 2
Leather Boots 2 1

Ranger Set (Ranger Only)

Item Cost Lvl
Ranger Helm 2 + 2 2
Ranger Armor 4 + 3 3
Ranger Boots 2 + 1 2
Ranger Shield 3 + 10 2

Mage Set (Mage Only)

Item Cost Lvl
Mage Helm 2 + 5 2
Mage Armor 3 + 2 3
Mage Boots 2 + 3 2
Mage Shield 3 + 8 2

Endgame Gear (Iron → Rune → Astral)

Three tiers of class-locked endgame equipment. Each tier consumes the previous piece + materials:

Tier Materials Needed Artifacts
Iron Wildlands mob loot (refined T1) None
Rune Iron piece + refined T2 Ember Shards
Astral Rune piece + refined T3 (all lines) Ancient Relics + Boss Cores

Astral gear requires materials from ALL three class material lines - trade with other players.


Cauldron

Recipe Cost Output
Veg Stew 2 Vegetables +50 HP heal, 20 XP
Seed Exchange 20 Saplings 1 Vegetable Seed

Tips

  • Crafting gives 25 XP per item
  • Metal weapons/shields are craft-exclusive - no vendor sells them
  • Refine materials before selling - refined mats are worth more
  • The consume-previous rule on endgame gear means every upgrade is also a gear sink

Vendors

Four specialized shops in Sky City - what they sell, buy, and how prices work.

Overview

Sky City has four vendor stalls. Each trades only its own category.

Weapon Forge

Item Price
Stone Sword 600 Gold
Stone Bow 600 Gold
Stone Wand 600 Gold

Buys back any weapon at ~40% material value. You only see your class’s weapons.

Armor Forge

Item Price
Class Helm 400 Gold
Class Armor 700 Gold
Class Boots 400 Gold
Class Shield 550 Gold

Buys back any armor/shield. You only see your own class’s set.

Boss Trader

Sells scrolls (paid in artifacts):

Item Cost
Weapon Scroll 10× Ember Shard
Armor Scroll Ancient Relic
Blessed Scroll Boss Core

Buys artifacts and mob materials:

Item Sell Price
Ember Shard 15 Gold
Ancient Relic 40 Gold
Boss Core 100 Gold
Beast Fang 6 Gold
Monster Hide 3 Gold
Spirit Essence 14 Gold

Also has the UPGRADE tab for scroll upgrading.

Buffs & Boosts

Sells timed buffs and HP potions. Does not buy anything.

Rules

  • Vendors always charge ≥1.3× craft material value
  • Metal weapons and shields are craft-exclusive (not sold)
  • Wood, stone, seeds, food cannot be sold to NPCs - use the player market

Player Market

Buy and sell items from other players priced in $SKY with a 5% fee.

Overview

A global marketplace where players trade items for $SKY (on-chain). Access it from the Market stall in Sky City.

Selling

  1. Open Market → SELL tab
  2. Pick an item from your bag
  3. Set a price in $SKY
  4. Confirm → item goes into escrow (leaves your bag)

Your listing stays until someone buys or you cancel.

Buying

  1. Open Market → BUY tab
  2. Browse listings
  3. Click an item → confirm purchase (wallet signs the transaction)
  4. Item appears in your bag; seller gets $SKY (even if offline)

The 5% Fee

Every sale takes a 5% fee (2.5% burned, 2.5% to treasury):

  • Seller lists for 1000 $SKY
  • Buyer pays 1000 $SKY
  • Seller receives 950 $SKY

Rules

  • Carnival tickets can’t be listed
  • Items in escrow can’t be equipped or duplicated
  • Only one buyer can claim a listing (atomic on-chain settlement)
  • Cancel a listing → item returns instantly

Tips

  • Check the market before buying from vendors - players often undercut
  • Upgraded items (+3, +4, etc.) are where real value lives
  • Sell mob materials you don’t need to fund your own upgrades

Upgrades

Upgrade gear with scrolls from +1 to +6 for bonus stats and random affixes.

How It Works

Upgrade any weapon, armor, or shield from +1 to +6 using scrolls. Each tier adds stats and a random affix. Open the UPGRADE tab at the Boss Trader.

Scrolls

Scroll Used On Cost
Weapon Scroll Weapons 10× Ember Shard
Armor Scroll Armor, shields, helms, boots Ancient Relic
Blessed Scroll Protects +5/+6 attempts Boss Core

Success Rates

TargetSuccess %ScrollsOn Failure
+1100%1None
+290%1None
+375%1None
+455%2None
+545%2Drop one tier
+630%3Item destroyed

Key Rules

  • Must go sequentially (+1 → +2 → +3, etc.)
  • Scrolls are consumed whether you succeed or fail
  • Fail at +5 → item drops to +4
  • Fail at +6 → item is destroyed
  • Blessed Scroll on +5/+6 prevents destruction (still consumes the scroll)

Affixes

Each successful upgrade rolls a random bonus stat: ATK, Max HP, Armor, Crit %, Crit DMG, Attack Speed, Dodge, or HP Regen. Higher tiers = bigger rolls.

Tips

  • +4 is the safe ceiling - no downgrade risk, solid stats
  • Never +6 without a Blessed Scroll
  • Upgraded items are the most valuable things on the player market

Buffs & Boosts

Timed 30-minute buffs for XP, damage, defense, and gathering.

Overview

Buy 30-minute buffs at the Buffs & Boosts building in Sky City.

BuffEffectPriceDuration
XP Boost+25% XP from all sources450Gold30 min
Harvest Boost+1 extra resource per gather600Gold30 min
Power Surge+10% damage dealt750Gold30 min
Iron Skin-15% damage taken750Gold30 min
Slayer's Edge+15% damage vs co-op bossesEmber Shard30 min
Hunter's Ward-20% damage from boss skillsAncient Relic30 min

Rules

  • Max 3 different buffs active at once
  • Buying one you already have extends it (+30 min)
  • Buffs tick in real time (even offline)
  • Mid-fight purchases apply on your next fight entry

Raid Buffs

Paid in artifacts instead of Gold - use before big boss attempts:

Buff Effect Cost
Slayer’s Edge +15% dmg vs bosses 5× Ember Shard
Hunter’s Ward -20% boss skill dmg 3× Ancient Relic

These stack with Gold buffs.

Tips

  • XP Boost is best value - applies to everything
  • Stack Slayer’s Edge + Power Surge for Tier III bosses
  • Harvest Boost doubles your gather yield

$SKY Token

The on-chain token - island gate, Gold conversion events, and market escrow.

What Is $SKY?

The on-chain Robinhood token that bridges gameplay with real value. Daily play never touches the chain.

Uses

Use Details
Island Gate One-time ~$1 in $SKY to unlock your island
Gold → $SKY Events Periodic capped conversion (earn in-game, withdraw)
Market Escrow Player market settled on-chain via $SKY

Getting $SKY

  • DEX - trade on Robinhood DEXes (link on the landing page)
  • Conversion events - earn through gameplay
  • Player-to-player - OTC trading

Safety

  • Sign-in = wallet signature only (no transaction)
  • Island purchase shows a clear wallet approval popup
  • No action moves funds without explicit confirmation
  • Never share your seed phrase

Quests

Daily quest and the quest board - bounties, rewards, and rotation.

Daily Quest

One rotating quest per day (same for all players). Check the widget on your island or in Sky City.

Quest Goal Reward
Gather Wood Collect 20 wood +30 Gold
Win a Boss Win 1 co-op boss fight +40 Gold
List on Market List 1 item on the market +25 Gold

Resets daily at midnight UTC. Hit CLAIM once complete.


Quest Board

The notice board in Sky City offers 5 bounties from a rotating pool. The board reshuffles every 4 hours.

How It Works

  1. Visit the quest board in Sky City
  2. Accept a bounty (max 10 accepts per day)
  3. Complete the goal - progress only counts for accepted quests
  4. Claim the reward

Bounties

Quest Goal Reward Difficulty
Chop Wood 10 wood 15 Gold + 40 XP Easy
Chop Wood 25 wood 45 Gold + 120 XP Medium
Mine Stone 10 stone 15 Gold + 40 XP Easy
Mine Stone 25 stone 45 Gold + 120 XP Medium
Harvest Crops 5 harvests 20 Gold + 50 XP Easy
Harvest Crops 15 harvests 50 Gold + 140 XP Medium
Cook Food 3 dishes 18 Gold + 45 XP Easy
Cook Food 10 dishes 50 Gold + 140 XP Medium
Hunt Wolves 10 kills 30 Gold + 80 XP Easy
Hunt Wolves 20 kills 55 Gold + 150 XP Medium
Slay Monsters 15 kills 60 Gold + 180 XP Medium
Slay Monsters 30 kills 90 Gold + 280 XP Hard
Defeat a Boss 1 boss win 100 Gold + 300 XP Hard

Rules

  • 5 bounties visible per rotation (from this pool of 13)
  • Board reshuffles every 4 hours
  • Max 10 accepts per day (UTC reset)
  • Progress resets when the rotation rolls over - finish what you start

Leaderboards

Seven ranking boards tracking your progress against other players.

The Seven Boards

Board Tracks Reset
Character Level Highest level Never
Weekly XP XP earned this week Monday UTC
Boss Wins Co-op boss victories Never
Kills Wildlands mob kills Never
Gathering Total resources gathered Never
Island Level Largest island size Never
Upgrade Tier Highest upgrade achieved Never

View from the quest board in Sky City → LEADERBOARDS tab.

Display

  • Top 10 with gold/silver/bronze podium colors
  • Class emblems next to each name
  • Your own rank shown even if not in the top 10
  • Paginated (10 per page)

Tips

  • Weekly XP resets Monday - even new players can compete
  • Use XP buffs during the weekly window to climb fast
  • Boss wins count per fight - farming lower bosses adds up

Cooking & Food

Grow crops, cook food, pack your loadout, and buy potions.

The Pipeline

  1. Plant a seed in your garden (4 plots)
  2. Wait 2 minutes
  3. Harvest → 2 vegetables + 15 XP
  4. Cook at Cauldron → 2 veg = 1 Veg Stew (+50 HP)
  5. Pack into loadout (3 slots) for combat

Potions (Shop Only)

Buy at Buffs & Boosts in Sky City:

Item Heal Cost
Small HP Potion 60 HP 50 Gold
Medium HP Potion 150 HP 120 Gold
Big HP Potion 400 HP 250 Gold

Combat Loadout

  • 3 slots for food/potions
  • Boss fights: auto-heals at 40% HP
  • Wildlands: press E to eat manually

Seeds

Seeds never run out:

  • 20% drop from trees
  • 25% return from harvesting
  • Cauldron exchange: 20 saplings → 1 seed

Guilds

Create or join a guild - check-ins, missions, Stormglass, research perks, upkeep and guild raids.

Joining or Creating a Guild

The Guild Hall sits on its own island west of Sky City. You need character level 5 to join a guild. Creating one costs 500 Gold and asks for a name, a tag (shown next to your nickname everywhere) and a banner.

  • Open guilds can be joined instantly; others take an application.
  • After leaving a guild you wait a 24-hour cooldown before joining another.
  • Guilds start at a 25-member cap and grow it with guild levels (up to 50 at level 10).

Roles

The leader runs the guild (can disband it), up to 5 officers help manage members and missions, everyone else is a member. Leaving is always available in the guild panel footer.

Guild XP & Levels

Everything the guild does feeds guild XP: check-ins, donations, missions and raids. Each level unlocks something new:

Level Unlock
1 Guild shop + member perk (+3% XP for everyone)
2 Guild missions
3 Guild leaderboard
5 Guild raids
6 Guild vault
7 Banner tier 2
8 Research tree
10 Seasonal tournaments

Stormglass (SG)

Stormglass is the guild currency you earn personally:

  • Daily check-in: +10 SG (and +5 guild XP)
  • Gold donations to the treasury: 5 SG per 50 Gold (donations cap at 200 Gold/day)
  • Upkeep deposits: 5 SG per 100 materials
  • Guild raids: +30 SG per run

Freshly earned SG vests for 7 days before you can spend it - patience is part of the loyalty system.

The Guild Shop

Spend SG on member goodies:

Item Cost Limit
Combat tonic 40 SG 3/week
Gathering tonic 40 SG 3/week
Upgrade scroll 120 SG 1/week
Nameplate flair 200 SG one-time
Mission reroll voucher 150 SG 1/week

Weekly Missions

From guild level 2, the guild works on 2 shared missions per week drawn from a pool (gather wood/stone, kill mobs, boss wins, market sales, lair bosses, an XP race, item upgrades). Progress is guild-wide and pays out in tiers: Bronze (50% of target, 60% rewards), Silver (100%), Gold (150% of target, 150% rewards). A reroll voucher swaps a mission your crew hates.

Upkeep

A guild burns wood and stone daily (base 100 wood + 80 stone, scaling ~20% per tier). Members deposit materials into the reserve (up to 7 days’ worth); if the reserve runs dry there’s a 3-day grace period before perks switch off. Depositing pays SG - keeping the lights on is rewarded.

Research (guild level 8+)

Officers spend the guild’s SG on a three-branch research tree with permanent perks for every member:

  • Combat: up to +3%/+5% Wildlands damage, +5% raid damage, +50 max HP
  • Gathering: -10%/-20% gather cooldowns, +1 gather yield, -15% garden time
  • Economy: +1 market slot, +24h listing duration, +20% donation SG, -15% upkeep cost

Guild Raids (guild level 5+)

Three exclusive raid bosses with their own mechanics, for guild parties of 2-5 (character level 5+):

Boss Level Mechanic
Stormheart 20 Heavy AoE
Obsidian 25 Damage shield
Skybreaker 30 Brutal enrage

Wins pay guild XP, SG for every participant and Guild Artifacts (sell for 150 Gold at the artifact buyer).

Carnival Island

Play games for Gold, earn tickets, buy exclusive cosmetics.

What Is It?

A fun island east of Sky City with five attractions. Spend Gold to play, earn tickets as prizes, and spend tickets at the Prize Booth for exclusive cosmetics.

Economy

  • Games cost Gold (or 1 free play/day)
  • Tickets are earned only - can’t buy them
  • Tickets can’t be sold on the market
  • Prize Booth items have limited global stock

Booth items prove you played, not that you paid.

The Five Attractions

Attraction What It Does
Wheel of Fortune Spin for cosmetics + tickets
Gacha Pull for items, tickets, Boss Core jackpot
Cup Toss Aim minigame → earn tickets
Prize Booth Spend tickets on limited cosmetics
Ticket Raffle Enter tickets into a daily pot

Getting There

Walk east from Sky City across the carnival bridge.

Wheel & Gacha

Spin the wheel or pull the gacha for cosmetics, tickets, and rare items.

Wheel of Fortune

Spin the disc for cosmetics and ticket consolation drops.

Details
Free spin 1 per day
Extra spins 60 Gold each
Prizes Carnival cosmetics + tickets

Prize weights are fixed - same odds every spin.


Gacha

Random pulls for items, tickets, and a rare jackpot.

Details
Cost 100 Gold per pull
Items ~84% chance
Tickets (small) 12%
Tickets (large) 4%
Boss Core (jackpot) Rare

Pity System

Every 10 pulls without a rare → one is guaranteed. The jackpot is NOT pitied.

Tips

  • Gacha is the fastest ticket source if you have Gold to spare
  • Budget: 10 pulls = 1,000 Gold for a guaranteed rare
  • Boss Core jackpot is pure luck - don’t chase it

Cups, Booth & Raffle

Cup toss minigame, the Prize Booth, and the daily ticket raffle.

Cup Toss

Throw balls at stacked cups to earn tickets.

Details
Free game 1 per day
Retries 50 Gold each (max 5/day)
Ticket cap 20 tickets/day from cups

Three throws per game. Server scores your hits.


Prize Booth

Spend tickets on exclusive cosmetics (titles, nameplates, auras, pets).

Details
Prices 15–150 tickets
Stock Global limited (20–100 units)
Rotation Weekly

First come, first served. Once sold out, it’s gone until rotation.


Ticket Raffle

Enter tickets into a daily pot. One winner takes 90%.

Details
Entry cost 5 tickets per entry
Winner gets 90% of all entries
Burned 10% removed from game
Draw Midnight UTC

No Gold involved - tickets in, tickets out. High risk, high reward.

Cosmetics & Pets

Nameplate colors, titles, auras and the Cloudling pet - how to get them, equip them and trade them.

What Cosmetics Are

Cosmetics change how you look to everyone else: nameplate colors, titles, auras (a glow behind your character and your rank emblem) and pets. They show on your nameplate in the city, on your island, in the Wildlands and on the leaderboards. Default nameplates are plain white - a colored one stands out immediately.

Equip or swap them any time from your bag - owning a cosmetic doesn’t display it until you equip it.

Series 1 - “Skyborn”

The first collection has six pieces, all carnival-exclusive:

Cosmetic Type Source
Sky Sapphire Nameplate Prize Booth - 25 tickets (25 in stock)
The Skyborn Title Prize Booth - 45 tickets (15 in stock)
Sunglow Aura Prize Booth - 90 tickets (10 in stock)
Radiant Gold Nameplate Wheel of Fortune - 2% drop
Astral Storm Aura Wheel of Fortune - 1% drop
Cloudling Pet Gacha jackpot - 0.3%, no pity

Booth stock is global: when the 10 Sunglow auras are gone, they’re gone - the player market becomes the only source.

The Cloudling

The Cloudling is more than a cosmetic - the little cloud follows you everywhere and actually fights:

  • +1% damage everywhere (Wildlands, bosses, raids)
  • +1 HP/s passive regen on your island and in the Wildlands
  • +10 HP per turn for your WHOLE party in boss fights

It’s the single rarest drop in the game (0.3% gacha jackpot with no pity timer), which makes it as much a status symbol as a combat pet.

Trading Cosmetics

Cosmetics are regular market goods - list them and price them in $SKY like anything else. Two quirks worth knowing:

  • Listing your last worn copy auto-unequips it (no ghost cosmetics).
  • Rarity does the pricing for you: limited booth stock and 1-2% wheel odds mean Series 1 pieces only get scarcer.

FAQ & Troubleshooting

Quick answers - accounts and wallets, costs, common technical hiccups and where to get help.

About the Game

What is Skyborn? A top-down survival MMO that runs entirely in your browser: build your own floating island, craft and cook, then fight co-op bosses and trade with other players - settled on Robinhood.

Is it free? Signing in is free (a wallet signature - no gas). Claiming your island - which unlocks the full game loop - is a one-time $SKY purchase (~$1). Walking around Sky City and looking at everything costs nothing.

Do I need to know anything about crypto? No. You need a wallet extension (MetaMask, Rabby…) and one click. On-chain features are optional in daily play; the game walks you through the $SKY part when you claim your island.

Accounts & Wallets

My wallet IS my account? Yes. Whoever holds the wallet holds the account - there’s no email or password. Keep your seed phrase safe: lose the wallet, lose the account; we can’t restore it.

Why do I see a different character than yesterday? You’re signed in with a different wallet or from a different browser/profile. Same wallet = same character, everywhere.

“Connected Elsewhere” popup? The same wallet opened the game in another tab or device - the newest session wins. Close the other tab and click reconnect.

Technical

The game won’t load or looks broken after an update. Hard-refresh the page (Ctrl+Shift+R / Cmd+Shift+R). If you installed Skyborn as an app (PWA), accept the “restart to update” toast when it appears.

I clicked Play and nothing happened. Check that your wallet extension is unlocked and allowed the signature request - it sometimes opens behind the game window.

Can I play on my phone? The game runs in mobile browsers and installs as an app, with touch controls. Mobile wallet sign-in is still limited though - for now a desktop browser is the smooth path.

Gameplay Quickies

I got knocked out - did I lose my items? No. Death costs time, not loot: a 2-minute knockout (or pay Gold to revive instantly). Nothing drops, ever.

My food/energy ran out - am I stuck? No dead ends: chopping trees drops seeds (20%) and harvests return one (25%), so the food loop always restarts from your garden.

Where do I report a bug or ask for help? Follow @skybornclub on X - the team reads it daily. Include your nickname and what you were doing when it broke.